Improve roadblocks.
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2014-11-16, 19:10
Post: #1
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Improve roadblocks.
Hello.
I wanna may improve the roadblocks. (This is when you are assisting a chase with roadblocks. I have not taking this idea when your in !join modus and making a roadblock) When setting up a roadblock you have to -Activate sign (sirens, caution) -Set it up correctly -If you block with your car too, you have to set your car up to -Tell other cops where you are (and may witch side). So what about an roadblock modus (!modus roadblock / !modus cop), so when you set up an roadblock it will became an warning to all users, expect the suspect. The cops in chase will also get an message about a roadblock is placed and the roadname) To select the suspect you can do !suspect [username] and the suspect will appers like a locator would do it. You will also be able to see the chase chat. (To see when a suspect do an u-turn, drive left or right etc.). Cops will also see when a cop joins as a roadblock, or leaves as a roadblock, but suspect can not. I don't really know if this is the stupid's idea ever i have made or this can be useful Spoiler (Click to View) |
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2014-11-16, 20:01
(This post was last modified: 2014-11-16 20:03 by Carl.)
Post: #2
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RE: Improve roadblocks.
The modus thing would be really effective if it activated everything at once also. I like how it would alert cops in chase since i hate typing quickly. Setting up a roadblock is hard to manage when all has to be set up.
The suspect thing is basically the locator we already have i guess. Not sure if you can use the locator as cop but would be a great addition +1 from me |
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2014-11-16, 20:14
Post: #3
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RE: Improve roadblocks.
(2014-11-16 20:01)Nismo Wrote: The modus thing would be really effective if it activated everything at once also. My idea was when you did !rb it added a caution, alerted the cops and placed rb. (2014-11-16 20:01)Nismo Wrote: The suspect thing is basically the locator we already have i guess. Not sure if you can use the locator as cop but would be a great addition You can't use a locator as a cop, sadly. |
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2014-11-16, 21:38
Post: #4
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RE: Improve roadblocks.
I think this is way too over-complicated. Some improvements to the roadblock feature would be nice, but I don't know really know what exactly at the moment.
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2014-11-16, 22:26
Post: #5
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RE: Improve roadblocks.
I don't really see how this would vastly improve the system currently in use.
-1 +1 to your spoilered idea though. About time that got implemented tbh. |
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2014-11-16, 22:30
Post: #6
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RE: Improve roadblocks. | |||||||
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2014-11-17, 01:29
(This post was last modified: 2014-11-17 01:29 by SeanProdTV.)
Post: #7
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RE: Improve roadblocks.
+1
Spoiler (Click to View) |
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2014-11-17, 06:57
Post: #8
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RE: Improve roadblocks.
+1 from me
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2014-11-17, 08:48
Post: #9
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RE: Improve roadblocks.
-1+2=+1!
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2014-11-17, 11:06
Post: #10
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RE: Improve roadblocks.
(2014-11-16 21:38)Daniel Wrote: I think this is way too over-complicated. Some improvements to the roadblock feature would be nice, but I don't know really know what exactly at the moment. -1 here. I agree with Daniel on this. They are great as they are at the moment, but in the future I think some small improvements will happen. |
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2014-11-17, 11:24
Post: #11
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RE: Improve roadblocks.
Well, I thinked of this before.
Why not to make the !roadblock[+/-] work just like the !chase command do? That mean: If i just used !roadblock+, automatically. The caution is setted up. When i do !roadblock-, Roadblock & Caution sign are gone. |
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2014-11-17, 14:12
Post: #12
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RE: Improve roadblocks.
-1 Cops already have too much fairness over suspects.
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2014-11-17, 15:56
(This post was last modified: 2014-11-17 15:57 by KaraK.)
Post: #13
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RE: Improve roadblocks. | |||||||
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2014-11-17, 17:16
Post: #14
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RE: Improve roadblocks.
I support the roadblock idea and spoilered idea, but cops shouldnt have more advantages such as ability to locate suspects.
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2014-11-17, 17:30
Post: #15
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RE: Improve roadblocks.
(2014-11-17 17:16)Venom Wrote: I support the roadblock idea and spoilered idea, but cops shouldnt have more advantages such as ability to locate suspects. Well we can already spectate them so. I asked for this more because sometimes suspect come much faster then you expect and you still setting up your roadblock, then the suspect come and you may move a bit and get the blame for "MOVING ROADBLOCK IS NOT ALLOWED". (yeah it have happend me some times) |
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2014-11-17, 20:07
Post: #16
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RE: Improve roadblocks. | |||||||
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2014-12-01, 08:53
Post: #17
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RE: Improve roadblocks.
+1 for me too!
I have couple times tried to set up roadblock correctly and always I have failed. Usually I am (not saying that you are) too slow setting it up correctly and all in all the roadblock ends up with a big mess - usually a big crash with another cops and suspect getaway with huge laughs. |
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2014-12-01, 21:53
Post: #18
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RE: Improve roadblocks.
(2014-11-16 22:26)KaraK Wrote: I don't really see how this would vastly improve the system currently in use. I am with everyone on this one. We need it to say (Move for Police chase incoming) on there screen, this gives them no excuse to say I didn't see sirens or the move for police in chat as well as giving cops an extra advantage against traffic who may not actually see it (rarely) |
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