LFS 0.6R - Discussion
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2017-01-28, 19:00
(This post was last modified: 2017-01-28 19:00 by Pete.)
Post: #1
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LFS 0.6R - Discussion
Please use this thread to discuss the recent LFS0.6R update. Please note that the layout on [TC] CityDriving One and Two is not the final layout and the road names/speed limits are not yet final either.
Cheers. |
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2017-01-29, 20:49
Post: #2
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RE: LFS 0.6R - Discussion
Road names, speed limits and a new track map: http://forum.city-driving.co.uk/showthre...#pid235648
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2017-01-29, 20:53
Post: #3
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RE: LFS 0.6R - Discussion
Thanks, great work doing that information image so fast!
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2017-01-29, 21:05
Post: #4
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RE: LFS 0.6R - Discussion
The map looks great. Nice job thank you
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2017-01-29, 21:16
(This post was last modified: 2017-01-29 21:30 by Colins.)
Post: #5
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RE: LFS 0.6R - Discussion
Isn't Rally stage aqua zone a bit overkill? I know its a small track road with blind corners, but there`s also a lot of room to exchange with oncoming traffic. You can easy reach 80 - 100km/h without a threat, its just a money eater by now.
It should be blue zone in my opinion or even a green zone. Edit: Forgot to mention - Great job! |
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2017-01-29, 21:38
(This post was last modified: 2017-01-29 21:48 by Pete.)
Post: #6
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RE: LFS 0.6R - Discussion | |||||||
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2017-01-29, 22:19
Post: #7
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RE: LFS 0.6R - Discussion
I think Industry lane should go down to 50-55mph and the rally stage should go up to 40mph imo. They might be like that for money reasons but I think rally stage should deffo go up by 10mph.
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2017-01-30, 00:11
Post: #8
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RE: LFS 0.6R - Discussion
I think rally stage should also be higher, 30mph through it takes a whole minute and a bit. Can go much faster although irl on a track like that you would never do 30mph. I guess 30 suits the road would seem a bit silly having 40 or 50 for dirt road like that, but oh well.
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2017-02-01, 07:14
Post: #9
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RE: LFS 0.6R - Discussion
I love the BlackWood so much! Could we have an extra week on it?
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2017-02-01, 07:32
Post: #10
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RE: LFS 0.6R - Discussion
I just have to chime in. This new update is just awesome. Blackwood has always been my favorite map. Maybe because I spent damn near 2000 hours on it in the demo. Glad to see after almost 15 years it got a huge update! So cool!
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2017-02-01, 07:45
Post: #11
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RE: LFS 0.6R - Discussion | |||||||
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2017-02-01, 08:02
Post: #12
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RE: LFS 0.6R - Discussion | |||||||
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2017-02-01, 10:30
(This post was last modified: 2017-02-01 10:31 by Pete.)
Post: #13
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RE: LFS 0.6R - Discussion
Yeah, we'll have it on for another week.
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2017-02-01, 16:10
Post: #14
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RE: LFS 0.6R - Discussion
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2017-02-01, 19:14
Post: #15
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RE: LFS 0.6R - Discussion
The layout is looking good.
Pleasant drive, both on the race track and the North glowarea. |
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2017-02-01, 20:49
Post: #16
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RE: LFS 0.6R - Discussion
The layout it's great, but I have one suggestion.
How about adding a roundabout at the end of Industry Lane? Spoiler (Click to View) Also, just for adding something more "cruise-able" rather than having nothing. Apart from this, everytying excellent! |
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2017-02-01, 22:03
(This post was last modified: 2017-02-01 22:04 by Carl.)
Post: #17
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RE: LFS 0.6R - Discussion
Agree with borja here, crashes are funny but I think there should be something like a roundabout to separate the stunt zone from the main road, for cruising reasons.
A roundabout probably wouldn't work there and it probably looks stupid but yea.. |
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2017-02-01, 22:52
(This post was last modified: 2017-02-01 22:52 by Blade3562.)
Post: #18
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RE: LFS 0.6R - Discussion
Why not just a barricade across on ramp style. Have a chevron style barricade splitting left right?
These are across the street from where I work. Hope the link works. Use street view to really get an understanding, but I think this is the best application for that location. https://www.google.com/maps/@41.5111301,...a=!3m1!1e3 https://www.google.com/maps/@41.5142271,...a=!3m1!1e3 |
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2017-02-02, 03:26
Post: #19
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RE: LFS 0.6R - Discussion
I would suggest something similar to southslope instead of barrier or roundabout... with proper positioning 99% of people would slow down to avoid getting airborne. ...
Or just add a number of speed bumpers... |
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2017-02-02, 20:46
Post: #20
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RE: LFS 0.6R - Discussion | |||||||
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