[TC] CityDriving InSim - Changelog
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2012-01-02, 16:41
(This post was last modified: 2017-04-15 21:05 by Howlin.)
Post: #1
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[TC] CityDriving InSim - Changelog
Version 2.01
-100km limit to send money -1,000 km limit to drive rented cars -1st cop in chase may issue fine even if he wasnt the busting cop -Promotion for TC Auto Market at car-dealer page |
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2012-01-03, 12:06
Post: #2
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RE: Update
Version 2.02
-"Send to junkyard" function removed (caused nothing but grief) -"Estimated value" is now "Trade Value" -TC dealer has now better conditions (buys your cars at 90% of trade value / sells at 100%) -Promotion for TC Auto Market at !pricelist command -"You cannot afford this car with negative account balance" removed. You will be given a large warning when you go below 0 money. -Various minor text changed (missing number formatting etc) |
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2012-01-04, 10:39
Post: #3
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RE: Update
Version 2.03
-Upg: New command: !carinfo <vin> - Show details about any car -Upg: New feature: trip-computer / uses LEAS bar / currently for free evaluation / !trip+ =Start computer / !trip- =Stop computer / !trip# =Reset computer -Fix: Number of pre-owners is now being stored correctly -Fix: Sending cars between users is now treated as owner-change |
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2012-01-05, 10:44
Post: #4
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RE: Update
Version 2.04
-Upg: Instant crash-reporting and compensation system -Upg: New command: !complain: Instantly files a complaint against the other person in a crash (URS record will be written) -Upg: New command: !sorry: Instantly compensates the other person in a crash (system-suggested amount (speed in ms * 10)) NOTICE 1: The auto-compenation is only a system suggested amount which may not be suitable for all situations. User-reports may still be filed independently from this system. NOTICE 2: Crashes >5ms closing speed are detected. Crashes between cop and suspect in same chase are ignored NOTICE 3: Serial crashes are dealt one by one. NOTICE 4: ms = metres / second (10ms = 22mph = 36km/h) |
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2012-01-06, 10:33
Post: #5
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RE: Update
Version 2.05
Refinements to the Complain-System: - Complaints are stored in a different place now and do not longer go directly into the URS. - If no further action is taken, these things are deleted after 7 days - Minor text changes |
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2012-01-15, 18:03
(This post was last modified: 2012-01-15 18:04 by Chuck.)
Post: #6
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RE: Update
Version 2.06
-Calculation of wealth (Total assets / property of a user) Including: money, garages, cars current value, optional car-equipment (Not included: Money sent offline and not yet received) -!stats has been expanded / implemented new parameter "!stats wealth" NOTE 1: Users must have been online at least one time to appear on the webpage. |
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2012-02-18, 20:11
Post: #7
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RE: Update
Version 2.07
Revision of bonus system: -No more distance based bonusses. -After 50km trip, max income raises by 1€ for every car (i.e. XFG can get +5€, FXO +4€) -Fix: Buying a used car could cause multiple cars being primary at a time. (thanks to sebblz for reporting) -Fix: !buy command does not work on track. Displaying message now. -Fix: You need to own at least one car to drive a rented one. Hence, the 1,000km limit is obsolete. -Fix: Access to rented cars is not longer possible with negative account balance. ======================================= Some words on the bonus system. We decided to change the system for numerous reasons as we want to reward cruisers, not speeders. The older bonus system basically encouraged speeding and rewarded those who have fast cars. It also reduces the arguments when someone got crashed at 800km. So, happy cruising. |
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2012-02-26, 18:23
(This post was last modified: 2012-02-26 18:26 by Chuck.)
Post: #8
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RE: Update
Version 2.08
-Modded Bonus system: That extra 1€ from earlier version is now earned from the first metre. It will be paid out in batches based on the trip distance (10,20,30,40,50,75,100km...) -Visual display of next bonus -Laser readings are not longer displayed in public chat. (The message looks perfectly the same) -Trip and next bonus are crash-safe (No longer 5,000kph avg speeds after Insim restart) ============================== Notice, the bonus system is only temporary. We are still working on it. Its obvious that longer trips are currently pointless, but as I wrote above, its only temporary. |
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2012-02-26, 19:15
Post: #9
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RE: Update
Update spree:
Version 2.09 After every bonus-payout 10% will taken over into next bonus. (If the pot says 70€, you get 70€ this time and also 7€ extra in the next pot) This is to make longer trips a bit more useful. -Fix: Bonus counter didn't reset when leaving track |
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2012-02-27, 18:41
Post: #10
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RE: Update
Version 2.10
Bonus system: Takeover percentage is now increasing from 10% to 86% depending on driven km, hence higher possible income Fix: Implemented some missing history logs (ie buying of garage, money is logged every 5 minutes now) Upg: Various internal optimizations |
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2012-03-01, 18:04
Post: #11
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RE: Update
Version 2.11
-Button cache (Supresses unnecessary transmissions of unchanged buttons) ============= Sounds like a minor thing but it reduces the traffic used by display-buttons by about 90% |
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2012-03-15, 16:52
Post: #12
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RE: Update
Just for the sake of completeness
Version 2.14 -Code optimisations: networking, speedtraps Version 2.13 -Using UDP for Insim connection Version 2.12 -Minor: Welcome text changed -More network logging |
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2012-03-23, 17:24
Post: #13
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RE: Update
Version 2.15
-Implementing shutdown-hook to close insim and db gracefully Version 2.16 -Fix: 0-second chases will be voided. No money, no XP. -Chg: Display at top will now show "- spectating -" instead of "No car". Caused confusions. -Upg: Automatic "stop" messages: After 5 seconds of chase, the !stop command will be triggered + suspect will get a large message on screen with same text Admin stuff: Upg: New !bc command to send broadcast messages (like rcm messages), 5 sec per message, messages are queued, admin level 1-3 Ugp: Kick and ban commands will also show the URL of the rules |
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2012-03-24, 08:31
Post: #14
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RE: Update
Version 2.17
-Upg: Added new cancel button before cop-ticket is opened. Shortcut for !lost command. -Chg: Laser-sytsem modified: !laser stores the measurement at the robber so that every cop has access to that value. Implementation remarks: -Only higher values will overwrite an existing value to prevent accidential deleting the value (!laser message will append "ignored" at the end) -Only actual speeding offenses will actually be stored (no green bullets). !showlaser will show "- No recorded speeding offences" in that case -Chase must be started withing 60 seconds after the reading, otherwise the measurement is void. -!showlaser does now (neccesarily) refer to the car being chased, so it does only work during chase -Once a suspect is being chase, they can't be clocked anymore Comments: As every cop now can "tag" passing speeders, its up to you cops to organise yourself. Either via TeamSpeak or cop-chat. |
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2012-03-26, 16:41
Post: #15
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RE: Update
Version 2.18
Chg: Modified formula for radar fines Chg: Minor/Major-Speeding changed to "Speeding". Speeding fines in tickets are equal to radar-fines. |
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2012-03-28, 16:59
Post: #16
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RE: Update
Version 2.19
Chg: Using a simplified table to determine speeding fines Please check out our updated fine-list: http://www.city-driving.co.uk/finelist/ |
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2012-04-05, 17:26
Post: #17
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RE: Update
Version 2.20
Chg: Buying garages without having any cars is not longer possible (To prevent newbies from wasting their starting money) Upg: Using default skin as cop/tow shows warnings now instead of instant spec. Spec is forced after 100 seconds. Upg: Trip protection when leaving garages. Your trip is now immune for 60 seconds / crossing pitlane-exit. Whatever comes first. (Trip counter shows green to indicate protection) |
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2012-07-06, 17:46
(This post was last modified: 2012-07-06 17:46 by Chuck.)
Post: #18
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RE: Update
Version 2.21
Fix: Fixed XP bug when cop leaves chase to pits Fix: Joining cops could falsely enter chase too early when travelling on a nearby road Fix: Speedtraps cannot longer fine players on nearby (but other) roads Fix: Suppressing 0€-bonus messages Fix: Cop-tracker does no longer go across the map to nearby roads (ie. cop at the needles can no longer clock a car on Autobahn just because the roads are close together) Fix: Missing http-timeout in the Bing-translator Fix: No more Double-fines when speedtraps are close together Admin stuff Fix: !list command typos Chg: Removed !track command, wasnt working very well |
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2012-07-07, 07:43
(This post was last modified: 2012-07-07 07:56 by Chuck.)
Post: #19
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RE: InSim Change Log
Version 2.22
-Upg: Better trip protection.You can now spec or pit within safezones without losing your trip, including wrong way and speeding. (Entering the pits wrong way or too fast is intentionally not included) There is also a 5sec leeway after leaving a safezone to reduce issues near the zone-limits. Odometer will shown in green color when trip is safe. -Upg: Displaying chase-length for cops and robber during chase -Upg: New command: !x <text> - Chase chat. Share messages between cops in the same chase. -Upg: Sticky tracker for cops to make it easier to start chases. The !laser command sticks the tracker for 5 seconds to the same suspect even if other cars get in between. The tracker will indicate this with a yellow asterisk "*". This command can be used repeatly. Admin stuff: -Upg: New !whois command to see nicknames 666th post |
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2012-07-07, 17:44
Post: #20
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RE: InSim Change Log
Version 2.23
-Upg: Teamspeak server query and info in top-banner |
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