[TC] CityDriving InSim - Changelog
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2019-05-25, 07:28
(This post was last modified: 2019-05-25 11:34 by Chuck.)
Post: #141
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RE: [TC] CityDriving InSim - Changelog
Version 4.42
-Fix: SOS-calls: Text-messages regarding SOS calls did not make a sound. -Upg: !report: Increased length of comment from 30 to 64 chars -Fix: !steal: Robbers were able to cancel calls made by a car-alarms -Fix: HwA: Spectating/leaving did not clear objects placed by HwA units Version 4.41 -Chg: Further refinements to the layout system |
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2019-06-02, 07:04
Post: #142
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RE: [TC] CityDriving InSim - Changelog
Version 4.44
-Chg: SOS: Power-calls will now be send to cops too. -Chg: HwA: Matrix displays (traffic info board) are now shown to local car as monitor. -Upg: New car vendor: Added a highly visible warning about intake-restrictions. -Upg: Garage-screen: List shows upgrades in cars now -Upg: !carinfo does now display car-upgrades -New: !condition [1] shows details about the current car's condition. -Fix: Theft system: Robbers could get away with money even after getting busted -Upg: Internal HUD code restructuring Version 4.43 -Fix: Admin-Warnings did not show up correctly. -New: Admins can now issue notices (similar to in-game warnings) for past incidents like kicks or bans to attach more information to it. |
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2019-06-08, 11:21
Post: #143
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RE: [TC] CityDriving InSim - Changelog
Version 4.45
-Chg: !laser uses 5% battery now per usage. -Upg: All chat commands show their syntax now if no text was given. -Chg: !admin function: Added confirmation to sender and present admins in-game. -New: New !join system. Multiple cops can "apply" via !join. Insim will try to make smart and fair decision based on the parameters like the distance, the cars involved and other factors. -New: New command-spam protection. Insim will reject commands issued in a spammy way. And also kick if necessary. |
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2019-06-20, 05:35
(This post was last modified: 2019-06-20 05:37 by Chuck.)
Post: #144
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RE: [TC] CityDriving InSim - Changelog
Version 4.46
-Fix: Fixed Shoutcast-Radio updater -Upg: Changed text in Admin-Notice dialog to be more flexible -Upg: Implemented admin notifications for shown notices and warnings |
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2019-09-09, 15:25
(This post was last modified: 2019-09-09 15:26 by Chuck.)
Post: #145
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RE: [TC] CityDriving InSim - Changelog
Version 4.51
-Chg: Rally-System: Added checks for correct car type, track and cops in chase. Stage will be suspended. -Fix: Fixed 0€ theft and wrong fine for that. Version 4.50 -New: Added Apollo 11 50th anniversary special feature -New: Rally System 1.0 Version 4.47 -Upg: Implemented prioritisation-system for background-jobs Version 4.60 -Upg: New chase management system incl. new progressive & multi backup system -New: Backup status display during chase (Switchable via preferences) -Chg: Updated command "!backup [cops]" to limit the number of joining cops. (Default: Fill all available slots) -Upg: Various internal optimisations ** Note 1: Changes to the chase-system mean changes to a very central part of TC CityDriving. It is quite possible that the new version, despite tests, still contains errors. If you stumble upon bugs, please report them via Discord or the forum. In critical cases, please contact an admin privately. ** Note 2: The progressive backup system allows additional backup slots after 1min / 3mins / 6mins. (Exception: HwA units may call the 1st backup immediately) The new parameters are preliminary and may change in future. |
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2019-09-09, 16:56
(This post was last modified: 2019-09-09 17:44 by Kyle.)
Post: #146
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RE: [TC] CityDriving InSim - Changelog
Version 4.61
-Fix: Fixed immediate "taking over chase"-message bug -Fix: Oldest cop should be the one setting the fine. -Fix: "!list chase" showed wrong information -Fix: Chases on TOW/MED/RES etc. were voided immediately -Fix: Some speed-limit leeways were incorrect on different roads despite having the same speed limit |
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2019-09-10, 16:31
(This post was last modified: 2019-09-10 17:23 by Chuck.)
Post: #147
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RE: [TC] CityDriving InSim - Changelog
Version 4.62
-Fix: Chase system: "Escaped"-message was missing -Fix: Chase system: Number of won chases statistics didn't count for the robber. -Fix: Chase system: Statistics and XP didn't work for cops after winning a chase. -Upg: Backup display now shows timeout for cops losing contact. -Chg: Changed colours in the bust-fine dialog to match the bullet in the text message. (red=high/yellow=med/green=low |
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2019-09-17, 16:20
Post: #148
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RE: [TC] CityDriving InSim - Changelog
Version 4.63
-Fix: Chase system: HwA units falsely caused XPs to themselves and suspects -Fix: Chase system: Chases initiated by HwA units caused a 5th cop slot -Upg: Backup display: Added countdown timer for next backup |
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2020-12-27, 09:22
(This post was last modified: 2020-12-27 09:23 by Chuck.)
Post: #149
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RE: [TC] CityDriving InSim - Changelog
Version 4.70
-Chg: Newly built cars do now get randomly generated VINs -New: Possibility to buy used items (e.g. car upgrades / garages etc) -New: New command !buyitem <id> to buy a used item from the market (Find items on TC World) -Chg: All items (except garages) have a max possession limit of 10 to avoid hoarding for for ignoble reasons. (Not counting items installed on cars) -Ugp: Internal: Implementing transactions to increase data integrity -Ugp: Internal: Cleaned up/improved action logging (older entries) Version 4.65 -Fix: Fixed text-decoding issue with "^9" sequences -Chg: Banking transactions additionally get logged in the history-log for easier trace of events. -Fix: Car dealer: Fixed time calculation for time-limited offers. Admin-only stuff: -New: New !gift command Version 4.64 -Fix: Backup display: Losing-contact-timeout falsely showed for local user, rather than for the particular cop -Fix: Chase system: Cops could lose contact after the suspect was busted |
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2021-02-06, 11:35
(This post was last modified: 2021-02-06 11:58 by Chuck.)
Post: #150
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RE: [TC] CityDriving InSim - Changelog
Note: This is a beta version and requires the preview release of LFS6U_17 or newer. Currently available on [TC] CityDriving 4
Version 4.80 beta -Upg: Improved initial Insim OOS handling -Fix: Fixed glitch that allowed GTR cars to be taken off race area -Chg: Major changes to car classifications: UFR, XFR, FXR, XRR, FZR, MRT: 1. Count as ROAD car when equipped with road tyres. 2. Count as RACE car when quipped with slick tyres. FBM, FOX, F08, BF1: 1. Always count as RACE car, regardless of tyre choice. (All other cars remain unchanged (road cars) unless slick tyres become available some day, in which case they would be treated as race cars when equipped with those.) ROAD cars can be driven in all cruise areas and also on the race track if you own a race license. RACE cars may be driven on the race track only. If Insim detects you're in a RACE car, a yellow [RACE] symbol will be shown at the car display at the top. Note: FXR, XRR, FZR require you to activate the RX configuration to access road tyres (and also a greater steering angle!) as shown below: |
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2021-02-28, 18:20
Post: #151
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RE: [TC] CityDriving InSim - Changelog
LFS 0.6V has officially been released, so all changes since Insim 4.80 are available now!
Version 4.84 -Fix: API: "track" field in server status was missing Version 4.83 beta -Fix: Fixed cruise-area zoning bug Version 4.82 beta -Fix: Recursion fix Version 4.81 beta -Chg: Layouts: Increased max number of objects to 2400+180 -Upg: Various internal optimisations |
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2021-03-04, 16:40
(This post was last modified: 2021-03-04 16:42 by Chuck.)
Post: #152
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RE: [TC] CityDriving InSim - Changelog
Version 4.85
-New: Introduction of purchasable GTR cars -Upg: Implemented support for multiple rentable versions of a car -Fix: Implemented tyre check after pit-stop -Fix: Removed notice about restriction income bonus when driving a rented car. Changes to cars -MRT/UFR/XFR price reduced by 15% (compensations will be paid out shortly) -MRT/UFR/XFR income increased from 0.2 -> 0.3 Note: Road FXR must have at least 34% restriction Road XRR & FZR must have at least 32% restriction (Race versions without restrictions may be used on race-track during track-day) |
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2021-03-06, 09:07
Post: #153
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RE: [TC] CityDriving InSim - Changelog
Version 4.86
-New: New "Renting" menu in Home-Menu showing details about rentable cars -Chg: !rentlist command now opens the new Renting dialogue instead of printing a long list -Upg: New reworked "Garage" dialog using the standard paging mechanism -Chg: Number of max. owned garages increased from 20 to 30 -Fix: Tracker/LEAS: Kph/Mph showed decimals |
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2021-09-03, 15:33
Post: #154
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RE: [TC] CityDriving InSim - Changelog
Version 4.89 -New: New buyable car upgrade "bridge" for 7,500€ that allows to construct variable 2-way bridges -Chg: Added side parameter to !ramp+ command: !ramp+ [height] [side] -New: New gadget system to allow on screen tool windows. Used for ramp & bridge atm. -New: New command !ramp to open/close ramp tool -New: New command !bridge to open/close bridge tool -New: New command !bridge+ [height] [length] [side] to create a bridge -New: New command !bridge- to remove a bridge Admin stuff -Fix: Fix when revoking race licence Version 4.88 -Chg: Switched to new TC-API -Upg: Using TC-Api for Teamspeak info (removed 3rd party dependency) -Upg: Updated libraries, Java 16 and project structure -Fix: Fixed some minor text logging issues Version 4.87 -Fix: Fixed glitch that allowed cops to use slick tyres |
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2021-09-05, 06:38
Post: #155
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RE: [TC] CityDriving InSim - Changelog
Version 4.90
-Fix: Bridge/Ramp tool ignored new ramp after it had be removed cause of moving -Upg: Added "below zero" notice to bridge & ramp gadgets -Upg: TOWs may now move 5m away from their original ramp/bridge position to avoid unnecessary removals e.g. if the car get hit by others. Version 4.89p1 -Fix: !carinfo command got renamed by accident -Fix: Ramp & Bridge tools remained visible after role change -Fix: Forgot ramp removal after leaving track |
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2021-11-20, 09:10
Post: #156
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RE: [TC] CityDriving InSim - Changelog
TC Citydriving W only
Version 5.02 -New: !getup command to get up if you've fallen over with a 2-wheeler (alias: !standup) -Fix: !optimize command was broken -Upg: Activating insim protocol version 9 again Version 5.01 -New: Implemented car usage statistics -New: Limiting mod list to allowed mods on [TC] Internal stuff: -Upg: Upgraded to insim protocol version 9 -Upg: Bigger IS_AXM packets -Upg: Bigger IS_MCI packets Version 5.00beta -New: Added support for car mods |
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2021-11-20, 14:03
Post: #157
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RE: [TC] CityDriving InSim - Changelog
Version 5.03
-New: Support for truck-spawn-points to allow big vehicles to spawn safely. |
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2021-11-28, 08:45
Post: #158
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RE: [TC] CityDriving InSim - Changelog
Version 5.05
-Chg: Cars do no longer require one garage each. Instead, they use up a defined space which (tries to) reflect the actual size of the car. Garages spaces are combined into one large area. -Chg: Normal garages have a defined space of 10m² -New: Added XL garage (25m²) -New: Added XXL garage (50m²) -Chg: Limit of owned garages has been removed -Upg: Added better internal support for trucks / two-wheelers. -Upg: !getup command can be issued earlier, but you have to wait the extra seconds anyway. Admin stuff: -New: !reload cardefs command to reload cars instantly Version 5.04 -Fix: Using rented cars with slick-tyres wasn't possible |
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2021-12-23, 16:43
(This post was last modified: 2021-12-23 17:59 by Chuck.)
Post: #159
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RE: [TC] CityDriving InSim - Changelog
Version 5.10
-New: Delivery System Beta (Manual - FAQ) -New: Whole path-finding system for precise distance calculations and improved locator. -New: New "fov" option to improve locator icon positions on screen. (Options: 60,75,90,105,120,135,150,175) -New: New "locname" option to toggle the target's name on/off. (Options: 0,1) -Del: Command !cars removed -Del: Command !rentlist removed -Upg: Leaving from spec mode immediately after joining the server does no longer reset the trip -Chg: Car-dealer: Fixed ordering of cars, mods come last -New: Added config option MAX_GUESTS to compensate for missing lfs hosting option -New: Added config option ADMIN_SLOTS to compensate for missing lfs hosting option -New: Support for banning & unbanning across multiple servers to compensate for missing lfs hosting mechanism |
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2021-12-24, 09:45
(This post was last modified: 2021-12-24 09:47 by Chuck.)
Post: #160
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RE: [TC] CityDriving InSim - Changelog
Version 5.11
-Fix: Cars with no cargo space were able to start delivery missions -Fix: Freight-system dialogs remained open when driving away from home zone or businesses -Fix: Fixed "xxx cancelled the call" spam message bug -Fix: Fixed bonuses only been paid out once per session (you need to start a new trip though!) -Chg: Moved call-mission (tow, etc.) display to right side (to match up with the delivery mission) -Chg: Increased delivery job generation rate to 1 per 10s Also: Loading point Weston "International Karting" has been moved up to the road |
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