[TC] CityDriving InSim - Changelog
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2022-10-06, 08:42
Post: #181
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RE: [TC] CityDriving InSim - Changelog
Version 5.52
-Fix: Help screen: Fixed disappearing dialog outside safe zone -Upg: Dialogs: Updated bank dialogs -New: New item: "Cargo extension 10%" (stackable, max. 3) to extend the cargo space -New: New item: "Cargo helper" (stackable, max. 4) to increase the loading/unloading speed -Upg: Car-upgrade selection: Items are now sorted -Upg: Car-upgrade selection: Added yellow colour to items that can't be installed -Upg: Added trip length to "trip lost" message -Upg: Car-upgrade selection: Improved back navigation -Chg: Locator is no longer required for missions |
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2022-10-06, 13:16
Post: #182
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RE: [TC] CityDriving InSim - Changelog
Version 5.53
-Upg: Dynamic Mod Selection: Last used mods should no longer disappear while in spec. -Fix: Dynamic Mod Selection: Selection was cleared immediately after Insim start -Fix: Calculation of loading speed for big trucks was incorrect. -Upg: Garage-Screen: Added info message about !requestmod command. |
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2022-10-07, 11:25
Post: #183
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RE: [TC] CityDriving InSim - Changelog
Version 5.54
-Fix: Garage list: Fixed car not disappearing from list after sale -Fix: Garage list: Improved sorting -Upg: Car sale confirmation: Added information text if the car contains upgrades to prevent accidental sale. -New: New command !share [username] to share your current job with a specific user or leave empty to invite the closest player (15m radius). -New: Delivery jobs can be shared via !share command. The job is not duplicated, it's shared. All participants share the cargo. Remarks: The !share mechanism is in test-phase to collect first experiences. It will likely require further tweaks to make it really enjoyable. |
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2022-10-08, 08:46
Post: #184
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RE: [TC] CityDriving InSim - Changelog
Version 5.55
-Upg: Implemented extra checks to validate the ownership or cars/property before sending/selling/installing. -Fix: Fixed preferences dialog not showing options correctly -New: Added new preference rent_notice (modal/10s/5s/text) to auto-hide rent info message -New: Home-Menu: Added Co-Op menu to join co-op jobs & missions -New: New !coop command to share your current job with the co-op board -New: Delivery jobs: Added extra button to start a job directly in co-op mode (= no "!coop" command needed) -New: Delivery jobs: Added number of players to sidebar-widget |
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2022-10-15, 12:33
Post: #185
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RE: [TC] CityDriving InSim - Changelog
Version 5.56
-New: New item: "Taximeter" (500€) - Required on all taxis (job-locator is built-in and no longer required) -Chg: Uninstall fee on all "small" devices (anpr/radar warner/taximeter/alarm) is now unified to 150€ -Fix: Delivery jobs: Start "single player" accidentally started in job co-op mode -Chg: Delivery jobs: Added completion bonuses for co-op jobs |
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2022-10-16, 16:07
Post: #186
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RE: [TC] CityDriving InSim - Changelog
Version 5.57
-New: Safety-Rating feature. Test of system calculated safety-rating for future functionality. Also related "safety-points" (see profile) |
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2022-10-22, 12:20
(This post was last modified: 2022-10-22 12:20 by Chuck.)
Post: #187
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RE: [TC] CityDriving InSim - Changelog
Version 5.58
-Fix: Co-op delivery: Fixed mission info not disappearing or overlapping with next mission info -Fix: Co-op delivery: Fixed bug that allowed single-players to collect final completion bonus -New: Home-Menu: Car Dealer: Added "request" button to request a mod as alternative to using the !requestmod command. -New: Home-Menu: Added new menu "Cars & Mods" to show & filter mods & cars. -Chg: Trips are saved when car-broke down. -New: New feature: Testing new Safety Rating feature Safety Rating Feature: 1. Gaining SR: You will earn 1SR for every 5km you drive, to a max of 100. Additional SR will count as Safety Points on your profile. (possible future usage) 2. Losing SR Your SR will be reduced for every collision for other cars depending on your speed unless there are reasons for immunity, such as: - Closing speed <5m/s - Own speed <8.3m/s (30kph) - Being in the same chase as the other - Arrived on a tow(or call) scene (100m radius) - Another recent collision (5s) - Being outside chase & cruise area - Being inside a stunt-zone (to be implemented soon!) (Apart from the speed, the immunity is indicated by a tiny green dot behind your SR number at the top) 3. Car selections The safety rating will now limit your car selection based on your SR. All cars are classified into one of the following groups. This classification is based on the power to weight ratio, but can also be set manually by admins. - 90-100% : purple (Hyper cars) - 70-90% : green (FZ5 class) - 50-70% : yellow (TBO class, e.g. FXO) - 30-50% : red (STD class, e.g. XFG) - 0-30% : black (UF1 only) Note: This feature is currently in a test phase and is likely to receive updates & tweaks. We will have to see for the next days and weeks to see whether its having a positive impact on the gameplay or not. |
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2022-10-22, 13:44
Post: #188
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RE: [TC] CityDriving InSim - Changelog
Version 5.59
-Fix: SRs were lost within same chase -New: Stunt-zones are now available and exempt from losing SR (but you won't gain any too) |
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2022-10-23, 06:58
(This post was last modified: 2022-10-23 12:34 by Chuck.)
Post: #189
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RE: [TC] CityDriving InSim - Changelog
Version 5.60
-New: New item "Tablet-PC" (10k) to access Home-Zone features on the track. |
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2022-10-29, 09:24
Post: #190
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RE: [TC] CityDriving InSim - Changelog
Version 5.61
-Fix: Fixed Home-Menu disappeared whe in spec mode -Chg: !laser now works in zones. However, it will not go across zones (e.g. from outside zone to inside zone) -Chg: !speedtrap now works in zones. However, it will not go across zones (e.g. speedtrap inside a zone won't catch speeders outside this zone) -Upg: Spam protection: New car purchases are now limited to 3 per session + 1 every 5 minutes. -Upg: Top display groups and counts same cars now to declutter the display -Upg: !show command now groups and counts same cars now to declutter the message -Chg: SR System: Removed car restrictions -Chg: SR System: Only speed above the speed-limit will count towards SR losses -Chg: SR System: SR does now effect the driving income & bonus payouts -Chg: SR System: SR may now go up to 110% (>100%=pink), but you will drop instantly below 100 upon next SR loss (Bonus) |
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2022-10-30, 04:55
Post: #191
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RE: [TC] CityDriving InSim - Changelog
Version 5.62
-Upg: "Trip lost" message now also contains the money lost -Fix: SR System: Areas without speed-limit were not exempt from losing SR -New: New option "SR messages" to show messages regarding SR losses |
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2022-10-31, 10:59
Post: #192
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RE: [TC] CityDriving InSim - Changelog
Version 5.63
-Upg: Updated internal handling of bus routes -Chg: SR System: Removed until further notice -Chg: Website teaser now shows Discord stats instead of Teamspeak -Upg: New bus routes for Sydney |
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2022-11-02, 08:13
Post: #193
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RE: [TC] CityDriving InSim - Changelog
Version 5.64
-New: Stats logging of driven distance on bikes (all types) -Chg: Heavy vehicles are not allowed to run from police (Forced to spec when ignoring stop signals) |
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2022-11-03, 10:23
(This post was last modified: 2022-11-03 10:23 by Chuck.)
Post: #194
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RE: [TC] CityDriving InSim - Changelog
Version 5.65
-Chg: Bus Routes: Added number of stops to overview -Chg: Bus Route Details: Added list of all stops in the selected route -New: Stats: Distances are now logged per car & user |
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2022-11-03, 12:19
Post: #195
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RE: [TC] CityDriving InSim - Changelog
Version 5.66
-Fix: Trips: Fixed bug that caused a lost trip when a player who has already been on track, went to garage, remained there while insim started and then went to spec. -Fix: Fixed various minor text issues related to ^8 text-sequences |
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2022-11-04, 11:54
(This post was last modified: 2022-11-04 12:06 by Kyle.)
Post: #196
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RE: [TC] CityDriving InSim - Changelog
Version 5.67
-New: MOT services for cars -New: Fines for running without a valid MOT check (Requires ANPR camera) -New: Super-Charger feature at gas stations to charge battery very quick for money -Chg: Building UI pop-ups only show up when driving slowly MOT services An MOT service is based on the UK's Ministry of Transport test - an annual vehicle inspection to check the safety of a car/truck/bus etc. All new cars come with an MOT. However, every 1,000km (based on the vehicles odometer) the vehicle will need to be MOT'd. The 'M' in the top car-info display reflects this, where a green 'M' is good MOT status and a red 'M' means your car has no MOT. You can also check this in the Garage dialog from the home-menu. Each MOT usually costs 100€ and can be done at 'gas stations'. Drive up and wait for the prompt on the right-hand side. There, you can get an MOT done and your car will be good to go for another 1,000kms. Police can stop you for driving without a valid MOT certificate. In the event you are fined, you are given 5km leeway to get to a gas station to get an MOT certificate (prevents cops continuously fining you). |
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2022-11-19, 11:49
Post: #197
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RE: [TC] CityDriving InSim - Changelog
Version 5.68
-Upg: Internal optimisations. Multiple DB connections. -Upg: Internal optimisations. Generic handling of temporary user-data (like trips) -Fix: FO8 wasn't drivable -Fix: New MOT was sometimes allowed too early |
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2022-11-26, 07:08
Post: #198
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RE: [TC] CityDriving InSim - Changelog
Version 5.70
-Fix: Licences-Dialog wasn't working Version 5.69 -Fix: Pit-fine wasn't logged in player history. -Chg: SR System: Restored original calculation -Chg: MOT-Indicator: Changed colours: green>100km, white>10km, yellow>0km, red=overdue |
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2022-12-01, 14:30
Post: #199
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RE: [TC] CityDriving InSim - Changelog
Version 5.71
-New: Advent-Calendar 2022 -Chg: Report form: Added "other" as reason, added confirm-checkbox |
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2022-12-03, 06:53
Post: #200
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RE: [TC] CityDriving InSim - Changelog
Version 5.72
-Fix: Gas Station always showed MOT & Supercharger option regardless of configuration WE Retro changes: - "The Junction" renamed to "Northfields Junction" -Northfields Junction delivery location now more accessible -Gas Station delivery location now more accessible -New MOT Station (BP has to finish it ) I'm also not gonna make every gas station a MOT station, wasn't quite realistic either. Instead, there should be one central MOT station. -Gas Stations with a Supercharger now look like this -Or a free standing Supercharger Reminder: Dont forget to collect your Advent Calendar gift every day between Dec 1st -24th |
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