[TUTORIAL] Use custom engine sound on mods
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2024-03-31, 09:48
Post: #1
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Use custom engine sound on mods
As many of you have noticed, LFS does not work correctly when you modify an engine sound (Shift+a) for mods. Though it lets you change the sound momentarily, it's lost after you changed the car or pitted.
This is a known bug which I reported April 2023, but got dumped, like so many https://www.lfs.net/forum/post/2043625#post2043625 However, there is a workaround: Short explanation: Replace the mods' default sound. Long explanation: - Save the sound normally (example fz_super) ![]() ![]() (If you just want to copy an existing sound, just note the filename and continue.) - Open the folder containing the mod you want to modify, e.g. d:\games\lfs\mods\vehicles\FZ50 LIGHTBAR~002\engine - There should be one file containing the default sound e.g. FZ5_DEFAULT.eng (the actual name can vary) - Copy that file with the file you've previously saved into the mod folder. Saved sounds are stored at LFS\data\engine ![]() -Rename the old default sound (or delete it, but remember the name ![]() -Give your new file the name of the mods' default sound. ![]() That's all. You dont have to select anything in LFS. It will automatically use the new sound (at least until a new mod version is released). But then you just need to copy the sound file from one version folder to another. |
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2024-03-31, 09:52
Post: #2
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RE: Use custom engine sound on mods
Me > chuck
I do this since 2022 |
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2024-03-31, 10:56
Post: #3
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RE: Use custom engine sound on mods
Why not post a guide then for others?
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2024-03-31, 15:28
Post: #4
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RE: Use custom engine sound on mods
Thanks so much Chuck!
Didn't knew about this ? |
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