[TC] CityDriving InSim - Changelog
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2012-07-12, 16:52
Post: #21
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RE: InSim Change Log
Version 2.24
-Fix: Losing of trip when leaving track shortly after entering a SafeZone which is not the pitlane -Upg: "Trip saved" / "Trip lost" is now printed out explicitly |
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2012-10-15, 18:05
(This post was last modified: 2012-10-15 18:54 by Chuck.)
Post: #22
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RE: InSim Change Log
Version 2.35
-Improved swearfilter -Implemented auto-fine for spamming -Fix: Fixed a glitch with radarwarner when approaching speedtrap in hilly environments + no more signal pick-ups from opposing roads -Fix: 1,000km limit to drive rented cars was non-functional Note on spamming: Simply dont repeat messages, especially with capitals. Version 2.34 -Improved IP and Geo logging -Different Geo API -Added public message upson connect Version 2.33 -Improved IP and Geo logging Admin stuff: -!list countries to check user countries Version 2.32 -Fix: Fixed rare bug when chase ends Version 2.30 -Upg: IP Traffic examination Version 2.25 -Fix: Radio updater missing timeout -Fix: Radio updater removing ad-message |
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2012-10-20, 08:19
Post: #23
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RE: InSim Change Log
Version 2.36
-Fix: Solved glitch in chase system when suspect changed cop status -Upg: Showing possible cars in top-bar when spectating -Upg: Showing active restriction in top-bar when spectating -Upg: Showing hint in top-bar when player does not own any cars -Fix: Solved glitch in swear filter rules -Chg: Minor re-adjustment of the spamming fine |
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2012-10-27, 11:37
Post: #24
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RE: InSim Change Log
Version 2.38
-Spam fine: Increased tolerance on capital letters -Spam fine: Admins are excluded -Updated chase system: Distances are now measured following the road (rather than across the map) -Updated cop tracker: -Closest cop does not see location or distance to suspect -All other cops will see both as long the closest cop is within 250m distance to suspect Version 2.37 -Using local geolocation database |
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2012-10-28, 10:05
(This post was last modified: 2012-10-28 10:12 by Chuck.)
Post: #25
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RE: InSim Change Log
Version 2.39
-MED and RES are recognised by Insim (though no special commands for them at this point) -New SOS System (-- This is just a draft, I'd appreciate to get some feedback ---) The new SOS button allows various help calls If pressed, an information is sent via the particular (private) channels to cops/tows/med/res The colour of the bullet indicates what kind of unit will be dispatched. -Yellow = tow -Blue: cop (cops in chase wont get disturbed) -Red: med + res The locations have been extended by a grid-coordinate to locate the scene easier. (16x16 grids starting at A1 = top left) Please note that responding to such a call does not automatically give you any special rights (siren/strobe/speeding/ etc) |
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2012-10-28, 18:47
Post: #26
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RE: InSim Change Log
Version 2.40
-Fix: Clickable buttons are not longer shown to mouse drivers while the car is moving -Further development of the SOS system |
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2012-10-31, 17:54
Post: #27
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RE: InSim Change Log
Version 2.41
-Fix: Grid coordinate corrected. (Grid size = 160m, ranging from A1 to P16) -Fix: Suspect's position shown unfairly when calling backup. Display does now follows the same rules as the LEAS does. -Fix: Glitch in distance calculation solved -!location also shows grid Demo grid map: http://postimage.org/image/huwe7yjsp/full/ |
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2012-11-01, 09:31
Post: #28
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RE: InSim Change Log
Version 2.42
-Fix: 100th attempt to get the grid coordinates working Updated maps: http://www.city-driving.co.uk/img/maps/so_grid.jpg http://www.city-driving.co.uk/img/maps/we_grid.jpg |
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2012-11-02, 12:42
Post: #29
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RE: InSim Change Log
Version 2.43
Further development of the SOS system: -Queueable calls -Tows/Meds/Ress/Cops can now respond to calls Commands are: !jointow / !jointask : Respond to the last call (also locks task) !leavetow / !leavetask : Leave task The chase system is completely unaffected by new new SOS functions. Note: This is a beta version, commands may change in future. If you have a problem or suggestion regarding the new functions, please dont moan or nag in-game. Instead, create a thread in our forum and explain what problem or suggestion you have. |
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2012-11-11, 10:04
Post: #30
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RE: InSim Change Log
Version 2.44
-Chg: Forced 10-minute pause between two speedtraps -Ugp: Speedtraps may move 1,5m to any direction after been set-up. To improve immunity against light hits and flying objects. -Chg: Car-type of suspect shown in backup call + to cops in/joining chase -Chg: Med + Res are allowed to use !caution[+/-] -Chg: Added a polite warning to cops going too fast when not in chase. -Various internal code-optimisations |
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2012-11-18, 09:39
Post: #31
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RE: InSim Change Log
Version 2.45
-Chg: Experimental: Help requests are routed to all units (excluding cop-exclusive calls) -Chg: Reworked help requests -Upg: Virtual locator target. When responding to a help request, the locator will point ro the original position of the caller. It won't move even if the caller drives off! -Fix: "xxx m away" message falsely used direct distance, rather than following the road -Chg: Unified commands: Use !respond / !leave in future for roleplay tasks. !jointow etc will show a deprecation notice (Chase system is not affected by this) -Chg: Unified help command. Use !help2 in future for roleplay-commands -Chg: HwA may respond to all tasks -Chg: HwA-tag is recognised separately Admin stuff -!dj+/- To set DJ access -Changeable radiostream URL |
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2012-11-27, 15:59
(This post was last modified: 2012-11-27 16:00 by Chuck.)
Post: #32
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RE: InSim Change Log
Version 2.48
-Fix: Joining cops were falsely included in rewards -Fix: Solved problem with switch player roles (hwa/cop/etc) -Upg: Players falling below the track will get spec'ed automatically. No pitfine, but trip is lost. Version 2.47 -Various security measures -!swear command for admins Version 2.46 -Various security measures -Internal optimisations -Built-in reverse lookups |
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2012-12-01, 08:58
Post: #33
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RE: InSim Change Log
Version 2.50
New fun feature - Roadblocks Version 1 -New: !roadblock+ / - command for cops to create physical roadblocks After setting up, the cop may move around up 15 metres (image above shows 14,5m) away from set-up location. If more, the roadblock gets removed automatically. The Radar-Detector (far right) display is used to check distance when moving around. |
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2012-12-14, 16:05
Post: #34
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RE: InSim Change Log
Version 2.51
-Fix: Position of roadblock was calculated wrong on certain maps -Chg: Radio-title is now loaded from the radio-schedule (if set, it will override the servername from shoutcast) -New: !request command to request songs when radio is running |
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2012-12-22, 12:53
(This post was last modified: 2012-12-22 13:06 by Chuck.)
Post: #35
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RE: InSim Change Log
Version 2.52
-Chg: SOS call timeout increased frrom 15 to 20 seconds. -New: SOS calls will play a sound to tows/mes/red and cops not in chase. (see remarks) -New: Police-backup calls will play a sound to cops not in chase. (see remarks) -New: Extended trip-saver: It is now possible to leave the server (from a safe-zone) for 30 minutes without losing the trip. -Chg: Gadgets are not buyable when not owning any cars. (To prevent players go bankrupt) -Upg: SOS calls can be cancelled now. -New: Flexible route-check zones can now be placed anywhere on the track Remarks: The sound played is the default error sound provided by LFS, if you want to play a custom sound, you must overwrite the soundfile in LFS (equal to installing the horns/sirens). I recommend the following one http://www.city-driving.co.uk/downloads/.../Error.zip Simply install the content to your lfs folder/data/sounds overwriting the existing file. Also available: A silence replacement for the chat-message sound: http://www.city-driving.co.uk/downloads/...essage.zip (Its an empty wav, you can copy it and replace other sounds with silence too) |
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2012-12-23, 10:14
Post: #36
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RE: InSim Change Log
Version 2.53
-Del: !calltow has now been finally removed in favor for the SOS menu -Del: !jointow and !jointask have now been finally merged into !respond -Del: !leavetow and !leavetask have now been finally merged into !leave Admin stuff: -New: Reloadable config without restarting Insim |
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2013-02-24, 08:53
Post: #37
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RE: InSim Change Log
Version 2.54
-Fix: Lowercase-issue when logging confidential chat -New: Debug display for route checkers Version 2.55 -Fix: !alloff is now available to all roles (Tow, Med, Cop etc) -New: !rb new alias for !roadblock+ -Upg: Added support for 12h bans to show up in the ban-list |
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2013-05-30, 06:40
Post: #38
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RE: InSim Change Log
Version 2.56
-Upg: Updated swearfilter -Upg: New IP detection machanism -Fix: Corrected confidentiality level for admin messages -Fix: Fixed glitch which allowed to bypass the idle-timer. |
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2013-11-09, 10:25
Post: #39
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RE: InSim Change Log
Version 2.57
-Fix: Sent cars won't carry-over the primary-car flag anymore. -Fix: The "Set as primary" button in car-details dialogue will be clickable at all times Version 2.58 -Upg: New IP lookup API -Upg: Lazy join-mode: Joining cops must be 10 seconds within 100m to enter chase-mode (color indication in LEAS) Admin: -New: !lookup command |
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2013-11-13, 17:23
Post: #40
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RE: InSim Change Log
Version 2.59
-Upg: Various IP blacklist updates -Upg: Export of server-name to Online List |
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