BeamNG Drive
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2013-08-04, 20:00
Post: #101
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RE: BeamNG Drive
(2013-08-04 19:46)RedJ Wrote: RedJohn, you do not have permission to access this page. This could be due to one of several reasons: You have to have the full alpha linked to your forum account |
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2013-08-04, 20:50
Post: #102
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RE: BeamNG Drive | |||||||
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2013-08-05, 16:26
(This post was last modified: 2013-08-05 16:26 by Roba.)
Post: #103
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RE: BeamNG Drive | |||||||
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2013-08-05, 16:58
Post: #104
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RE: BeamNG Drive
I can't manage to get that far destruction wise before the car doesnt move anymore (Revving plenty but not moving..)
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2013-08-05, 17:05
Post: #105
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RE: BeamNG Drive | |||||||
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2013-08-05, 17:14
Post: #106
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RE: BeamNG Drive
I actually have a model in game I'll post a beta here when I get home. So easy!
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2013-08-05, 19:40
Post: #107
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RE: BeamNG Drive
(2013-08-05 17:05)Audiojack Wrote:(2013-08-05 16:58)Sebas Wrote: I can't manage to get that far destruction wise before the car doesnt move anymore (Revving plenty but not moving..) Indeed, mostly when the rear of the car bends, or the middle part just hits ground badly, the axle snaps. Took me a few goes to get that |
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2013-08-05, 20:26
Post: #108
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RE: BeamNG Drive
Changed from Laptop to Computer with following specs:
Pentium E6700 8GB DDR2 Nvidia 8400GS(512MB) Barely playable on maps with lots of tree. Seen an improvement over Gridmap (better FPS, less lag). That game demands Immense gaming power. Even on the website, the "Low Settings" recommendations are far from being true. Well, i don't think i waster 16$ because i will get a new pc eventually and since updates are free forever, this is something i'll give a chance maybe in a couple of months. Who knows |
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2013-08-05, 20:32
Post: #109
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RE: BeamNG Drive
(2013-08-05 20:26)Sebas Wrote: Changed from Laptop to Computer with following specs: Yeah and you have to remember that it's a rather early alpha so they probably haven't optimised it much yet |
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2013-08-05, 21:37
Post: #110
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RE: BeamNG Drive
I'm feeling the lack of optimization too, Although I get a steady 30 FPS in the denser areas.
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2013-08-05, 23:35
(This post was last modified: 2013-08-05 23:35 by KaraK.)
Post: #111
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RE: BeamNG Drive | |||||||
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2013-08-05, 23:37
Post: #112
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RE: BeamNG Drive | |||||||
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2013-08-06, 00:18
Post: #113
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RE: BeamNG Drive | |||||||
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2013-08-06, 01:00
Post: #114
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RE: BeamNG Drive | |||||||
2013-08-06, 08:51
Post: #115
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RE: BeamNG Drive
Woops.
Spoiler (Click to View) |
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2013-08-06, 10:19
(This post was last modified: 2013-08-06 10:45 by Zipppy.)
Post: #116
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RE: BeamNG Drive
Some maps!
http://www.beamng.com/threads/1070-Top-Gear-Test-Track http://www.beamng.com/threads/5-PenguinvilleNG (doesn't work for me, likely because it was from a early version on Cryengine.) (Alpha section) http://www.beamng.com/forums/27-Terrains |
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2013-08-06, 13:37
Post: #117
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RE: BeamNG Drive
(2013-08-06 10:19)Zipppy Wrote: http://www.beamng.com/threads/5-PenguinvilleNG (doesn't work for me, likely because it was from a early version on Cryengine.)if you read it you got to open it with the world editor |
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2013-08-06, 16:17
Post: #118
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RE: BeamNG Drive
(2013-08-06 13:37)Tom Wrote:(2013-08-06 10:19)Zipppy Wrote: http://www.beamng.com/threads/5-PenguinvilleNG (doesn't work for me, likely because it was from a early version on Cryengine.)if you read it you got to open it with the world editor Must've overlooked that.. I was in a rush to post.. |
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2013-08-06, 20:34
Post: #119
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RE: BeamNG Drive
(2013-08-06 16:17)Zipppy Wrote:(2013-08-06 13:37)Tom Wrote:(2013-08-06 10:19)Zipppy Wrote: http://www.beamng.com/threads/5-PenguinvilleNG (doesn't work for me, likely because it was from a early version on Cryengine.)if you read it you got to open it with the world editor i was to begin with but i then loked to see why it wont load and that was reason haha |
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2013-08-07, 03:23
Post: #120
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RE: BeamNG Drive
Still working on my Covet Caddy I'm working on!
Gabe has to be the nicest person I've ever dealt with lol. |
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