DayZ Standalone
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2013-12-27, 21:06
Post: #121
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RE: DayZ Standalone
Now that I think of it, that was a stupid question.
Just bought DayZ. ![]() |
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2013-12-27, 21:35
(This post was last modified: 2013-12-28 01:30 by Brad.)
Post: #122
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RE: DayZ Standalone
There's two crack me up my god..
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2013-12-27, 21:46
Post: #123
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RE: DayZ Standalone
haha, ling
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2013-12-28, 01:32
Post: #124
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RE: DayZ Standalone
Funniest DayZ video ive seen for a long time (same guys as in Bez's video)
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2013-12-28, 02:03
Post: #125
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RE: DayZ Standalone
Just bought the game, gonna figure it out in a bit
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2013-12-28, 02:19
Post: #126
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RE: DayZ Standalone
haha Byze and Austin, I play with them guys
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2013-12-28, 13:56
Post: #127
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RE: DayZ Standalone
Byze's laugh is so funny
![]() ![]() |
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2013-12-28, 23:56
(This post was last modified: 2013-12-29 00:23 by Sinoco.)
Post: #128
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RE: DayZ Standalone
Well today was an adventure...
![]() Josh's gun is so tall he has to bend over to fit inside the building. ![]() We ran all the way from Berezino to Elektro... lots of running... ![]() We found a new player, who just happened to be Kenwood, and we captured him. |
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2013-12-29, 00:20
Post: #129
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RE: DayZ Standalone
So today it was just me and Sinoco and then Kenwood joined us!
![]() So i met Sinoco near the shipwreck ![]() We started walking to meet Kenwood (He is comepletely new to the game ![]() ![]() We found a wild Kenwood ![]() Sinoco decided he would take Kenwood hostage. ![]() Sinoco and Kenwood ![]() Taking a break behind a rock ![]() ![]() Sinoco doesn't climb ladders like normal people... he is too pro. ![]() |
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2013-12-29, 00:25
(This post was last modified: 2013-12-29 04:12 by FR4NOx.)
Post: #130
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RE: DayZ Standalone | |||||||
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2013-12-29, 19:14
Post: #131
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RE: DayZ Standalone
Me and Leon sniped the airfield after everyone logged off last night. An hour and a half on a 40 player server, and we encountered about 10 players, and we lived, with a few bodies on our conscious.
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2013-12-29, 20:18
Post: #132
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RE: DayZ Standalone
Ran around and got some supplies, but no map.
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2013-12-29, 20:29
Post: #133
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RE: DayZ Standalone | |||||||
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2013-12-30, 15:57
(This post was last modified: 2013-12-30 16:08 by Luke.)
Post: #134
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RE: DayZ Standalone
Just enjoying the views on my new spawn
![]() ![]() ![]() ![]() ![]() |
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2013-12-30, 17:20
Post: #135
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RE: DayZ Standalone
The nubs.
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2013-12-30, 23:02
(This post was last modified: 2013-12-30 23:59 by Sinoco.)
Post: #136
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RE: DayZ Standalone
EDIT: That is Howlin btw. |
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2013-12-31, 00:34
Post: #137
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RE: DayZ Standalone
lol i sound weird xD
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2013-12-31, 01:07
Post: #138
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RE: DayZ Standalone | |||||||
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2013-12-31, 22:39
Post: #139
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RE: DayZ Standalone
Change Log - 0.30.113925
New: Design: Balancing of player spawns (ongoing) Server: Enhanced Server-side security & customization options Design: .357 Magnum Speedloader should now spawn Server: First Person only servers are now supported (Seperate Hive coming later on) Fixed: Design: Player corpses should no longer despawn upon disconnect Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times) Design: 357 Magnum spawning fixed |
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2013-12-31, 22:46
Post: #140
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RE: DayZ Standalone
FINALLY
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