[TC] CityDriving InSim - Changelog
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2024-03-31, 07:32
(This post was last modified: 2024-03-31 09:51 by Chuck.)
Post: #241
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RE: [TC] CityDriving InSim - Changelog
Version 6.28
-New: Car-roles: Implemented limitation on suitable cars for COP/TOW/MED/RES (*see Notes) -New: Check for reserved TC member tags. [TC]/[TC-G]/[TC-R] are reserved tags. Note on cars & roles: Role-playing V2.0: COPs/TOWs/MEDs & RESs are now required to use real high profile cars that offer real light-bars & other attachments that fit to the role you're playing. That automatically rules out all S2 cars. Use the respective S3 versions of those if you like them so much. Insim will restrict the usage of cars that have not been classed as suitable. The garage screen will show the suitable roles for the selected car. Also, the Cars & Mods page within the HOME menu allows filtering on suitable cars. Furthermore, [TC] World offers a complete list of mods at https://world.city-driving.co.uk/?page=mods/list Please be aware that you also have to select the appropriate configuration, e.g. roof mounted strobe lights. Low profile vehicles and low-profile strobe lights (e.g. hidden in grille, behind windows) are reserved for VCU units, therefore [TC] only. Disclaimer: This is currently on trial, but the chances are good that this will become the new standard as is takes the whole gameplay to a new level. Edit: This list might help you to copy skins/setting: XFG -> 1432AA - XF GTI LIGHTBAR XRG -> 36DFD7 - XR GT LIGHTBAR RB4 -> 56C9FA - RB4 GT LIGHTBAR or 953A1B - RB4 GT T5 RESCUE FXO -> A4B0F3 - FXO TURBO LIGHTBAR XRT -> 18BF50 - XR GT TURBO LIGHTBAR RAC -> CC8326 - RACEABOUT LIGHTBAR FZ5 -> 2A1D5F - FZ50 LIGHTBAR Also note: Guide on changing the engine sound on mods |
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2024-04-07, 08:49
Post: #242
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RE: [TC] CityDriving InSim - Changelog
Version 6.29
-Upd: API: Added current call per player to json structure -Fix: !respond could be issued multiple times for the same call -New: New admin command !cars [selection] to temporarily change available cars (e.g. for events) -New: Garage screen: Added notice when admin selection is active. |
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2024-05-04, 08:32
(This post was last modified: 2024-05-04 08:32 by Chuck.)
Post: #243
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RE: [TC] CityDriving InSim - Changelog
Version 6.30
-Fix: Expired licences were used in some cases -Fix: Ticket fines: Received fines were falsely counted as paid fines Version 6.31 -Upg: Internal: Renewed market system for jobs (taxi/freight/etc.) -Fix: Garage: Owned, rentable cars were listed twice as owned and rentable -Fix: Lists: Taxi jobs did not show correct text -Fix: Server lags: Clients are no longer processed during a server lag (income, stats, etc) -New: Cars do now have virtual seats (usable for taxing, and busing later) -Upg: Home / Garage: Added info about current user of a car -Upg: Home / Garage: Added info about seats -Upg: Revised taxi system (See below) Notes about the revised taxi system: -Taxi calls now come via a separate gadget, rather than the call mechanism used for EMS units -Taxi calls now go onto a virtual market -Taxi calls are picked randomly from the market and offered to players who meet the criteria -Taxi jobs now consist of up to 8 passengers and up to 50kg of luggage per passenger -Your car needs to have enough seats and cargo space to be considered for a job -The fare has not been changed but every passenger leaves a tip now between 0 and 10 € Please note: Figures might not yet be final and may change in future. Thanks to Yukine for helping to determine the seats for all the cars. Please post corrections / changes on our Discord channel. |
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