Map rotation
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2014-02-22, 23:17
Post: #3
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RE: Map rotation
3. RE Autocross:
We originally couldn't put the InSim on the USA track, because the InSim used the track nodes - USA doesn't have any. Since the open configs came out, we stopped using the nodes so, in theory, we could write a config for USA or other AX tracks. The close proximity of multiple roads could maybe cause some reliability issues though. Perhaps the biggest issue is that far fewer cars can be on track at the same time in AU*/BL3 - maximum of only 16 IIRC. |
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Messages In This Thread |
Map rotation - SeanProdTV - 2014-02-21, 02:01
RE: Map rotation - Josh - 2014-02-21, 02:33
RE: Map rotation - Elmo - 2014-02-22 23:17
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