Making something useful out of the already exsisting vehicle conditon
|
2014-05-24, 12:09
Post: #15
|
|||||||
|
|||||||
RE: Making something useful out of the already exsisting vehicle conditon
I think it is impossible to tell how many overdue cars there are going around, however I am against fiddling with the speed of how quick the condition goes down.
|
|||||||
|
|||||||
« Next Oldest | Next Newest »
|
Possibly Related Threads... | |||||
Thread: | Author | Replies: | Views: | Last Post | |
about vehicle and cop levels | uf1 | 4 | 797 |
2023-09-29 20:45 Last Post: SIMOX |
|
Blocking vehicle/item transfer to you | Marty_Deslions | 12 | 1,983 |
2023-08-27 09:12 Last Post: Ras |
|
Taxi vehicle requirement | Marty_Deslions | 3 | 1,207 |
2022-08-21 13:04 Last Post: Marty_Deslions |
|
[Implemented] Vehicle sugg: PZG COMPACT CITY | Yukine | 1 | 952 |
2022-06-15 19:55 Last Post: BP |
|
Vehicle earnings based on performance. | Felipe Jardim | 0 | 791 |
2021-12-16 16:12 Last Post: Felipe Jardim |
|
Making Syndey layout Safer! | Rocky7up | 32 | 22,503 |
2016-02-05 06:29 Last Post: Titan |
|
Money making/Losing InSim ! | MartyLouis | 58 | 47,791 |
2016-01-27 05:57 Last Post: Tibe |
|
[Implemented] Vehicle history | Carl | 2 | 2,271 |
2014-05-15 07:02 Last Post: Barney |
|
Vehicle Customization | Felipe Jardim | 20 | 17,645 |
2012-01-05 08:54 Last Post: Felipe Jardim |
User(s) browsing this thread: 1 Guest(s)
Powered By MyBB, © 2002-2024 MyBB Group