Crashing Fatality
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2014-07-25, 15:22
Post: #1
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Crashing Fatality
Here is an idea that I just got today while I was thinking about how to make lfs more realistic, and cause people to be more careful when driving in the City Driving Server.
I think the insim should have a feature that is added, so that when a player crashes very hard into another person (right now only a "heavy crash has resulted" shows up) or a player runs into a barrier at a high rate of speed, or flips their car, rather than being able to continue to drive, the insim would state to the driver (much like getting a ticket) that they are fatally wounded and cannot drive. Then if the player would attempt to continue driving, they would be spectated. In order to be "saved" the driver would have to wait till medics or cops arrived (automatically called when a fatal injury occurs), then the medic or cop would have to tow the player to a designated "hospital zone" (a special safe zone) where the suspect could then pit and continue to drive. I believe also when the fatally injured suspect pits in the hospital, a health care fee would be issued... What do you guys think? |
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