Crashing Fatality
|
2014-07-25, 23:29
Post: #20
|
|||||||
|
|||||||
RE: Crashing Fatality
(2014-07-25 23:20)RedJohn Wrote: So the car condition will lower if somebody pulls on you while you're doing 200 kmh ? Obviously it would be the car that's going quicker getting the higher condition loss, be it unfair or not, that's what would happen, unless it's a truck vs a Mini... But, Ahmed, what BP was saying is that the InSim would have to be coded to 'know' who was going quicker to get the higher condition loss, which would of course make more work for Chuck. And what Howlin already pointed out, people would buy cars way too frequently, thus, losing more money, unless some 'scrap' money idea could be applied for when the car reaches 0 condition. Then that money could go towards something like this idea. Would you be able to code the InSim to send some money to a savings account for the 'Lottery'/future events after the car has reached 0 condition? That way, this idea could have some meaning so that cars can generate some money instead of just disappearing into thin air and people spending their money on a new one. |
|||||||
« Next Oldest | Next Newest »
|
Possibly Related Threads... | |||||
Thread: | Author | Replies: | Views: | Last Post | |
Additional cost for crashing a rented car | _DeadPossum_ | 5 | 5,417 |
2019-12-16 02:30 Last Post: Kikou |
|
crashing fine | Vincent | 6 | 4,914 |
2013-03-21 21:19 Last Post: Vincent |
User(s) browsing this thread: 11 Guest(s)
Powered By MyBB, © 2002-2024 MyBB Group