Suggestion impemented Anti-Lag V1 suggestion for chases
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2014-09-07, 16:18
Post: #1
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Anti-Lag V1 suggestion for chases
Anti-Lag V1 has just been introduced and I've thought of an additional feature whilst chasing somebody that was lagging. The suspect timed out for more than 49 seconds at one point before reappearing on the map, meaning one of the cops completely lost contact and we had to regain lost ground of about 400m. In the end, InSim must have glitched (probably because of this guy's lag) because I was around 10m from the suspect and then I was told I lost contact, but that's neither here nor there...
The suggestion is if a suspect is being chased and they time out for more than 5 seconds, they should be auto-busted. I think 5 seconds is a perfectly reasonable amount of time for somebody's connection to rectify itself, and to not disadvantage the cops by too much. |
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Messages In This Thread |
Anti-Lag V1 suggestion for chases - Tingle - 2014-09-07 16:18
RE: Anti-Lag V1 suggestion for chases - Frozen - 2014-09-07, 16:23
RE: Anti-Lag V1 suggestion for chases - Tingle - 2014-09-07, 16:23
RE: Anti-Lag V1 suggestion for chases - Connor - 2014-09-07, 22:03
RE: Anti-Lag V1 suggestion for chases - Luke - 2014-09-07, 23:24
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