Bridge over RB(kyoto)
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2015-04-27, 20:01
(This post was last modified: 2015-04-27 20:08 by kon4a.)
Post: #43
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RE: Bridge over RB(kyoto)
My layout is *kinda* done:
Testing results: I managed to get over the bridge on 120kmh, by bumping into walls and crashing in the RB wall (left side of the bridge). If you go down with caution on around 80, it's easy to control and brake before the RB. Getting on the bridge is slow due to the RBs, therefore no chance of jumping. You can get off the AB to the RB on the right at around 130-140kmh, might be dangerous, but if you don't brake before the RB, you crash and might even go oob. Everything else seems fine. Some more professional editing should be good to even out everything, but this seems like the most logical and reasonable way how to get a nice, straight AB. Some fixes and beautification should be done, but this concept works. Uses around 400 objects in this version, might go up to 450-500 with everything in place and making it all beautiful with all the columns, walls and other stuff. Might get less if eliminated some of the walls and optimized the layout, this is just a draft. Yes the fish shaped bottleneck is for making people brake before the RB (2015-04-27 19:34)Sadie Wrote: I already don't really like being cop on kyoto that much, if it gets a brige i will hate being a cop. If that's really an issue, I think it's always possible to make a "Toll plaza" or something else to make people slow down. |
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