Bridge over RB(kyoto)
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2015-04-27, 21:12
(This post was last modified: 2015-04-27 21:19 by kon4a.)
Post: #52
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RE: Bridge over RB(kyoto)
If the idea is to ease the AB and get rid of the RBs, the only thing that come in mind are these:
The colverleaf: Would take a massive amount of objects and it quite impossible to do because ramps don't work well while being rotated - loads of bumps on the overpasses. I tried to make some nice junctions, but they all came out extremely messy, used tons of objects, and apparently it's impossible to make ascending turns as the ramps don't align that way (or I just don't know how to make it work) In my opinion now (not because I made a layout, lol) the Dogbone RB layout seems the most logical to keep the functionality of AB with an overpass and allowing people to go where they want with no direction limits. More complex junction Could be made, but it would need to be unrealistic low to fit all of the overpasses, and would cause confusion which way to go,, also making hard for cops to follow the suspects using mini-map (in case of loss of visual). Basically, anything with extra overpasses will become too complex to build too quickly. Plus the limit ability to manipulate the ramps makes it all too bulky and it's impossible to make it compact, as you can't make an ascending ramp while going in a turn... |
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