Roleplaying Points
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2015-05-10, 13:07
(This post was last modified: 2015-05-10 13:08 by Howlin.)
Post: #28
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RE: Roleplaying Points
Once you've got a loss added to your W/L rating, it's permanent, there's no way to get rid of it and it is always shown.
As for the conflicts, a lot of people became way more frustrated than is worth from losing a chase especially when it's due to somebody else getting in your way or spinning you out etc. People concentrate more on their cop & robber W/L than actually having fun in a chase, I mean how many times in a day do you see a cop or suspect complaining about ramming, slight mistakes, lucky escapes and people causing them to lose their chase? It's frustrating sure, but if you don't lose a stat that can never be removed (since people care so much about stats) then it can't be half as frustrating if the worst should happen. Cops make bad maneuvers sometimes, mistakes happen, people lose concentration, it's human to do so and yet people get so angry at other when that's what happens because it causes them to lose their own stats. Personally, I stopped caring about my own stats when I realized that chasing is supposed to be fun, not stressful, if I lose after having a blast in a chase then so what? It was fun so I don't care, the problem comes when people who do care about their stats (too much) have a great chase, but because it was a loss at the end due to somebody elses mistake they have to take it out on them. The problem can't be fully solved for sure, that is unless people learn to realise that now there's no W/L, losing a chase doesn't affect them like it used to but surely this system will make it less stressful? |
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