Roleplaying Points
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2015-05-11, 07:55
(This post was last modified: 2015-05-11 08:26 by Barney.)
Post: #32
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RE: Roleplaying Points
yep, ours too. i rage more about the loss rather then the stat being ruined.
it just sucks, no matter of the loss being recorded or not. ESPECIALLY if you have a long and really fun chase getting ruined by one stupid move! dont really mind being wrecked after a minute. i always totally ignored my robberstats, as i'm just bad. never have a problem loosing, even expect to loose every chase, but still hate ppl pulling shitty/illegal moves and rage hard(as u know ) but mostly not long. whatever, they are gone now and we gotta live with it. li'l sad that this was all done without getting a tiny bit of input from the community. the more important part is how the RPs and also the XPs are calculated. still a miracle to me. what is considered? length? time? car? suspect car? is this already a final version? ____________________________________ €: oh one last aspect of the w/l ratio! it was actually the only relevant indication of someones performance(or how they take care of their stats, or how they pick their "victims", or a summary of all together)! with the new system we basically have just Nolife Points wich we already have in m money, kms, online time... most active will get to the top, no matter how they perform. |
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