Corby Bug Reports
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2016-01-16, 00:56
Post: #5
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RE: Corby Bug Reports
Let me explain why that road is there.
Firstly, we considered making the pit-in slip road (the one marked in yellow) a flyover into pits, which would've taken a lot of objects, objects we couldn't afford. Instead we considered feeding it into the roundabout as a separate lane. This made the roundabout too crowded with openings and it was confusing as to whether it was an entry or an exit without knowing what was at the other end. We then tried feeding it back into the Oval far earlier but that was potentially risky for traffic coming to the roundabout from the Oval and would've caused unnecessary accidents. The best solution we found was the one you see on the server. It feeds back into the roundabout next to the Oval exit, thus there is no doubt about whether it is an entry or exit. |
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Messages In This Thread |
Corby Bug Reports - Pete - 2016-01-13, 22:41
RE: Corby Bug Reports - VirtualTourist - 2016-01-14, 13:56
RE: Corby Bug Reports - sezski - 2016-01-14, 15:29
RE: Corby Bug Reports - Borja - 2016-01-15, 23:08
RE: Corby Bug Reports - Pete - 2016-01-16 00:56
RE: Corby Bug Reports - Bez - 2016-01-17, 16:55
RE: Corby Bug Reports - Borja - 2016-01-30, 18:16
RE: Corby Bug Reports - Bez - 2016-01-31, 07:47
RE: Corby Bug Reports - Pete - 2016-01-31, 09:31
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