Nova's really good circuit layouts (Blackwood TC ver)
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2017-10-31, 03:11
Post: #23
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RE: Nova's really good circuit layouts (Blackwood TC ver)
But isn't a bridge for that kinda useless? Remember there is an object limit, so a good amount of objects would be removed to add such a long bridge across the track, and a range of free objects is needed to be freed for roadblocks and ramps of MEDs, plus there will be the need to have 2 bridges, or have 1 and a ramp to go across these areas.
Plus that should be considered a race area, since the lap gets invalidated either way and the only way to get there is by entering the track itself. So those who don't have a race license its useless to go there, and both the bridge and that part of the track isn't that much of a thing for the track tbh. It will be used a few times and it will be abandoned. |
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