Nova's really good circuit layouts (Blackwood TC ver)
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2017-11-02, 14:09
(This post was last modified: 2017-11-02 14:20 by AOR Nova.)
Post: #25
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RE: Nova's really good circuit layouts (Blackwood TC ver)
Update Ver 1.5
Note : Track has now been removed of the 'road' parts. Several changes have been made based on feedback and general driveability problems found in current Blackwood. Please be reminded this is a update from the version of Beta 1.4 which can be found at Page 1. All changes in this version have been for you - the community. All are practical and nothing fancy-pancy. Thank you for all your feedback and support! > Forest Hill -> Richmond Hill -> Rally The only other place where wrong waying and crashes happen regularly. Thought has been put into making this 2-lane area wider on both sides, and thankfully it has turned out well! The lanes have been widened and barriers pushed further 'out' to reduce slamming into them. In chases, cops can cut through the cone and cheverons if needed and continue unimpeded! > King of the Hill A second platform has been installed to spice things up a little. Let the games begin! > Paddock -> Pitlane A more gate-like entry has been created, and salom walls erected (not for no reason) to slow down cars entering the pitlane. Neat! > Main-straight Pit Area A more formal and safer pit area has been introduced. > Penultimate corner Pit Area The pit boxes have been moved to the side of the wall, instead of the open area on the left side! This prevents any potential crashes when someone fails to pull up in time (which we've seen so far on the current design, not pleasant lol) > Turn 2-3 Pit Area Just like the main straight pit area, the Turn 2 pit area has been formalised, and widened slightly (and safely cordoned off, to protect pitters). I hope you all will enjoy the updates done, and I hope to see this layout in trial soon! Once again, thank you everyone for your support, constructive feedback and remarks that help me change stuff I normally wouldn't notice! Cheers! This Ver 1.5 will be given to BP and others to forward. / (@Ghutra sadly the bridge-to-rallyx area isn't really feasible, it would be too distracting and besides overlapping the trackpath, you may run the risk of somehow falling off onto the racetrack.) |
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