Nova's really good circuit layouts *small changes* (Weston TC ver)
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2018-01-03, 10:41
(This post was last modified: 2018-01-04 07:26 by AOR Nova.)
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Nova's really good circuit layouts *small changes* (Weston TC ver)
Being around Weston (Westhill) and seeing some changes going through particularly Paddock Tunnel Way, and I've decided to come out hiding for a bit, and at least attempt to reorganise some stuff. Nothing major, however. So don't worry - there aren't any flyovers, corkscrews, 7-way junctions. Just working with what's set in place!
Weston (Westhill) A few simple, pleasing changes have been made, most of which are to improve the driving flow, as well as to reduce the chances of accidents, along with easing the road structure to better allow chases to move along. If you have any feedback, do comment below bleh blah.... but seriously - thank you for all the support and suggestion in-server you've been providing me; although I can no longer (for the time being, until someone sees that I'm doing this for the community - and gives the green light) to make drastic changes. Here's my take on Weston. > Paddock Tunnel Way -> Entrance of Stunt Zone As highlighted at the introduction, the unnecessary dividing armco has been replaced with a "soft" string of signs and small tire bundles, similar to what is on Montana. They should work in keeping cars on the correct side of the road; reminding newbies, as well as providing places to pass cars in case of a chase or accident. Also, a smooth and more "open" entry to Stunt Zone has been created to the left side, with exit and entry viaducts to allow cars to filter safely, reducing tailbacks. > Gas Station A similar concept applies to the entrance to the gas station. Previously, there were two exits, unmarked, with the 'entry' being extremely tight, meaning you'd have to slow down considerably to make the turn, which may cause accidents behind you. Now, a entryway has been created to properly allow cars to slow down and get away from the main road before making the turn. The exit is also marked and seperated by a dividing wall and hump. *Do note the secondary exit is available to the right of the diesel signboard on the road to Service Rd, as usual. > Stunt Zone Entrance A simplified, crisp and wider design allowing cars to enter and exit without a tight squeeze like on thanksgiving dinner. > Paddock Tunnel Way -> Roundabout Being more to aesthetical purpose, the digger can be removed from the layout if needed, if it's an eyesore. A full modelled digger construction site, and the roadwork has been shifted to the other side of the road. This may seem weird, but it is to discourage people from going right and cutting the roundabout, on the wrong way, and cutting through the grass from Industrial Buildings area. Or burn the digger down. Anyway works. > East Tunnel -> Brad's Bridge The bridge has now been linked to cross over the Infield straight without a kink to Brad's Bridge street. Not only being easier to navigate and smoother, this also removes the "car jumping bridge" factor that we see in chases.. Well, you can jump it at full speed, just prepare to hit your head on the angled roof on the left side Full 2 lanes provide ease of traffic as well as less congestion. -- I hope these few changes have been... interesting, at least, and useful. The changes should be in line with the feedback I've been given, thus, if there's anything needed to be tweaked, do let me know. Thank you all for the constant support! This layout will not be given to [TC] to trial as of yet. This depends on the response it gets here. Upvote if you think this would be a welcome change, but feel free to downvote if you feel that the current arrangement floats your boat! Thanks for reading, Happy Holidays! Cheers Nova |
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