Nova's really good circuit layouts *small changes* (Weston TC ver)
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2018-01-07, 04:14
(This post was last modified: 2018-01-07 04:30 by AOR Nova.)
Post: #15
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RE: Nova's really good circuit layouts *small changes* (Weston TC ver)
(2018-01-06 22:56)AdamB Wrote: So why the removal of armco in one place but not the other place down the road? Because the gas station area is a entry/exit area. It needs armco to differenciate points of turn-in or exit. Yes, there is space on the inside for one side the road. But the other? Plus, if someone spins out, he/she is contained within the walls of the armcos and the traffic behind are fated to crash or get stuck behind the incident. I've always felt that a layout (or anything, in particular) should not be continuously updated to be more "safe and noob-proof". It ruins the experience, by basically baby-proofing something to prevent other stuff from happening. Almost like an immediate overreaction. I always think that coaching and informing others who misbehave is the right way forward. Why mess something up when people can be taught? We have the community, admins and friendly people for a reason. By noob proofing the roads to 'be one step ahead of offenders', we neglect the simple task of reminding or teaching offenders or newbies of the right way to behave. Wrongs can be corrected and needless action such as armcoing everything do not need to take place Remember, that yes, the armcos may be an immediate solution to noobs/offenders/newbies, but those noobs or newbies will still be in the grey and can commit other offenses elsewhere. Not good in the long run. Not sure if my point will be understood, Adam, but I guess being a long term admin on a noob-filled racing server serves as a lesson for me already.. AMENDMENT ANNOUNCEMENT Update Patch 1 for Westlodge blocking and Grass cordoning has been revoked. |
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