[TC] CityDriving InSim - Changelog
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2018-12-31, 15:15
(This post was last modified: 2019-01-01 14:11 by BP.)
Post: #136
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RE: [TC] CityDriving InSim - Changelog
Version 4.34
-Upg: Cars are now ordered by VIN to have at least any order in garage screen. -Upg: Car-upgrades: Cars do now have 3 general slots to mount any type of upgrade into. -Fix: Evidence-system: New evidence is no longer added if a suspect is already chased. e.g. speedtrap or !laser -Fix: Rented cars: Odometer did not count up. -Fix: Gumball: Insim falsely restored Gumball values -New: Introducing a new interaction-system to allow various interactions between players. (Currently used for winch/power/stealing) -New: Power transfer: Cars with batteries (TOW/COP/etc) can now exchange battery power via !power command. (see https://world.city-driving.co.uk/?page=manual&man=power) -New: New stealing system (!steal) (see https://world.city-driving.co.uk/?page=manual&man=theft for details) -Fix: Fix where a cop could lost contact right after initiating a chase. (Hopefully) -Chg: Using !ramp now requires 5% of power each time -New: New car-upgrade: ANPR-camera for cops -New: New car-upgrade: car-alarm Admin stuff: -Fix: "Red-cards" are no longer saved as "incomplete" Version 4.35 -Fix: Stealing system: Cops could get robbed -Fix: Money wasn't paid out when initial result was successful -Upg: Extended stealing logging |
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