TC Binds [v1.18]
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2020-03-08, 20:38
Post: #8
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RE: TC Binds [v1.0]
(2020-03-08 18:05)Moonlight.Neko Wrote: I keep getting an error after launch. This is just an information that application coulnd't get response from server for some reason. Those web requests are used mostly to get current location (street name) of players. So unless you experience problems with location accurancy (there is always slight delay in location, up to 1 second) there is nothing to worry about. (2020-03-08 18:43)Sluucke Wrote: Would you be able to change the button scroll(Only the button, not the scroll) to another one? Yes, that's possible. However I can do it two ways: add commands which would have the same effect as scroll has at the moment (so you would have to bind those commands with build-in LFS binds) or let players choose different keyboard button, which would do it (that's slightly more difficult way to do, but still possible). So would the commands be enough for you? (2020-03-08 18:43)Sluucke Wrote: Also place a function in which the numeric keypad does the speech I'm not really sure what you mean. If I understood you correctly, then it's currently possible to do it: enable option "use_numpad_binds" and set options "numpad_bind2", "numpad_bind4", etc accordingly. |
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