GTRs Road Edition Cars (Beta)
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2021-02-08, 10:35
Post: #3
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RE: GTRs Road Edition Cars (Beta)
My main concern with these GTR cars is that money drains FAST while speeding and i mean FAST. You can drive around in FZ5 on Aston full speed and not lose a lot of money but with GTR its crazy how fast it goes away.
The problem - cops will cop as they do because they don't lose money while speeding/chasing, but i don't think there's gonna be many suspects willing to burn that much amount of money for a chase. For 5 min chase you will lose couple thousands for sure, so long - 30 min chases would probably bankrupt you. "So don't run away with GTR then" - well if cops will use it then it's game over because they will catch anything even FZ5 and probably slick version XFR/UFR (if that will be allowed, not sure how insim works) aswell. Running with FZ5 from GTR is like running with XRG from FZ5. I mean you are not running away from one. The Restrictions. GT3 would be kinda boring, I'm sure this is not what most of us want and again XFR with slicks would beat it easily. Not to mention that front bumper will bend down when damaged and will hit the floor when braking, reducing brakes effectiveness. Happens sometimes even in FZ5. GT2 would probably be similar to GT1 in terms that you need GTR to catch a GTR except that speeding fines wouldn't be that big but going above FZ5 speeds is already bad money wise. The UFR/XFR road versions don't need restriction tbh, this is not a racing server, more varied cars is good. Same way XFR and UFR with slicks wasn't restricted to match FZ5. Now how to fix endless money pits that are GTR's? Well i thought of few suggestions that might work: 1. Decrease the automatic speeding fines and increase speeding fines that cops can give. Cops would get a % of that fine, the major part would go out of the system. (for example 600 euro fine for speeding but cop gets only 200). 2. Decrease the automatic speeding fines during chase and increase fine for being busted. (2x, 3x, 5x?) 5K for being busted (max fine) - cops get only 1K. More fair for the suspect to try and lose the cops so he won't get the massive fine. Also there is FXR. The problem with that RB4 with steroids is that normal RB4 is hard to catch for 4 cops, so how about increase the COP count for GTR chases or something. Unless it all ends in huge lag crash and big damage for suspect that he can no longer continue than it's no problem. (Bring back slicks for MRT ) if doable idk, im not that tech savvy |
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Messages In This Thread |
GTRs Road Edition Cars (Beta) - Aplastador200 - 2021-02-08, 00:11
RE: GTRs Road Edition Cars (Beta) - Titan - 2021-02-08, 02:10
RE: GTRs Road Edition Cars (Beta) - SIMOX - 2021-02-08 10:35
RE: GTRs Road Edition Cars (Beta) - Titan - 2021-02-08, 11:39
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