Let's Make the Chase Fair and Great Again!
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2022-01-15, 00:56
Post: #15
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RE: Let's Make the Chase Fair and Great Again!
(2022-01-13 10:16)Tommer Wrote: I agree that in general, most chases that I have experienced recently do not feel balanced How about a system that calculates the rewards of a chase depending of the cars? -Same car or equal performance = cop get 100% of the initial reward calculated by InSim. Nothing changes -Cop car is better than suspect car : Cop wins less money after a chase (can reach 0 if the difference is ridiculous, like XFG VS a 700hp car), if the robber can escape, he can win extra money for beating a faster car or the cop can lose XP, or both (maybe, take the extra gain directly from the cop?) -Suspect car is better than cop car : Extra XP for the cop if he can bust the suspect, and also an extra gain (maybe take the extra gain from the robber? It would be a little harsh maybe, given the speeding penalties while in chase) Sure the bikes and trucks could be a problem about balance, but for standard cars,you could be able to cop with the LX8, but you would be forced to chase equal cars as chasing an XRT would earn you almost nothing, and you could lose big if you crash and the XRT can escape. The higher is your probability to bust the suspect, the higher is the loss if you fail. (Of course it would need balance for several cops in different cars in a same chase, which can be pure hell, i understand it.) |
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