Current mod status on [TC]
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2022-02-09, 17:25
(This post was last modified: 2022-02-09 17:26 by Gaz.)
Post: #6
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RE: Current mod status on [TC]
(2022-02-09 16:42)Ice Wrote: [*] How do you like the recently added jobs, what would you like to see added, how you would modify jobs or improve them? Personally I quite enjoy them, they add some variety and something to do if you are bored and don't necessarily want to wait around for calls or actively chase people. I do think that the freight jobs seem to have lower rewards than the bus jobs, especially considering the amount of time you spend waiting (loading/unloading) when doing the freight jobs, but I have no real evidence of that. Haven't really done many taxi jobs but the only complaints I had about that are that some people seem to park in the middle of the road or in some dangerous places and use their taxi job as an excuse and sometimes where exactly you should drop off the passengers is a bit unclear, perhaps a small chalk marking or something similar would help a little bit since sometimes I struggled to determine the exact point I was supposed to stop at. (2022-02-09 16:42)Ice Wrote: [*] How do you like the buses? Are they adding to the atmosphere of the server, to the identity? Are they a nuisance and break the flow of the tracks (goes for Sydney as it is a small track)? As with the previous answer, the bus jobs are nice and add a bit of variety to the gameplay and also to the traffic. Many people complain there are too many at certain times / on certain maps but I think after it isn't so "new" anymore then there will be a good balance. A license for buses would be nice imo though. (2022-02-09 16:42)Ice Wrote: [*] How are you satisfied with the quality of mods currently offered? What would you like to see changed? How can we improve? I don't really understand the system that you are using to decide which mods are allowed on the server or not. I appreciate that it's early days but recently I saw some D1GP-spec drift car there and some other ridiculously high-powered cars which I feel don't really fit in with the cruise nor cops and robbers aspects of the server.. I'm sure over time it will improve, but it would be nice if the cars available were balanced in some way, and fit into the "theme" of the server, although I can't really think of a solution to that atm. (2022-02-09 16:42)Ice Wrote: [*] How do you feel the current situation is with rent fees for non-purchasable mods? I think it is a decent way to approach it, it's a good way for players to test mods and give feedback on how they fit in to the server. Although, it does confuse me why GTRs cost like €14/km but a modded car which is just as fast (if not faster) is €3/km, but it's understandable since going through every car and changing their rent costs would be a decent amount of work especially since some of them seem to get deleted a few days later. (2022-02-09 16:42)Ice Wrote: [*] Do you feel losing money is now easier with many mods currently available? Are the penalties for speeding too high? Doesn't bother me much but tbh most of us guys have way too much money anyways. |
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