Current mod status on [TC]
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2022-02-09, 17:31
(This post was last modified: 2022-02-09 17:37 by Moune.)
Post: #7
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RE: Current mod status on [TC]
-New jobs are fine, I guess. I mainly made deliveries with xfg. Maybe add a buyable property item to install on a vehicule, which reduce un/loading times for deliveries (Hand truck, Pallet jack, Forklift).
Could be nice to have a bonus system, like we have for driving km. 10/20/... successfull deliveries grant you a bonus, reduced by the amount of damages from previous missions (similar to driving, if you drives to fast, the bonus do not increase). -Buses are ok if drivers are ok (not blocking the entire road, using turn signals). It add rugosity to the driving experience, which is good for a cruise oriented server. Server need maybe a low capacity bus for 20/25k for begginers. - That depend if we are talking about rentable or buyable mods. A lot of mods are compatible with the server spirit at a point they could be buyable, a lot of real life random 100/200bhp cars. Peoples often complains about lack of mods but it also take time for a mod to reach maturity (many revisions). There is now 20 buyable mods which is not a lot, but for a total of 594k€. I honestly dunno if a rossi worse 100k. No opinion. suggestion: add the precise mod name in the car dealer description list to prevent confusion and hard-to-find mods (uftruck is actualy uf diesel, easyly confused with UF Pickup. RB5 is actually RB4 GT T5, etc.) For rented mods, its a good way to see if a mod fits the tc environnement before making it buyable, if peoples enjoy it. TC allowed rental before mods. Maybe rental cost could be proportionnal to W/power ratio for mods. Most problematic mods are overpowered ones I suppose. -About quality of mods, it vary wildely. Mods without working lights and readable dashboard speedometer shouldnt be allowed. Also some already buyable mods are undrivable, unfinished or simply pointless (golfcart, scooter, tesla truck for example). Make slowest but well made mods more profitable than +2? (uftruck, snail, bclhau) -penalties are a bit too high especialy on low speed roads(70/80/100). Speeding already put a driver into a risk of chase. -Fairness of chases always been a subject. Complex topic, dunno. |
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