Current mod status on [TC]
|
2022-02-09, 17:43
(This post was last modified: 2022-02-09 17:56 by Hamster.)
Post: #9
|
|||||||
|
|||||||
RE: Current mod status on [TC]
My suggestions:
1. Losing money in chases by suspects: - for example 25% less money loss when escaping the police, suspects after potential catch not only will get a min. 300$ fine, for example, after about 30 minutes of chase, even a few thousands (most on westhill full), which for many people refuse to run away from the police. 2. Losing money by exceeding the speed limit: - Lowering the losing money while accelerating (or at least on Westhill Full, where there are a lot of long sections with relatively low max speed restrictions) (especially when we deal with a lot of new, faster cars, for which we only pay rent for driving them); - or reduce losing money for selected faster cars. 3. If there is no (so far) logical way to solve the 120 slots whitelist limit, then remove existing cars that are a copy of the slower basic ones and no one drives them, for example the XRV8 (https://www.lfs.net/files/vehmods/59A792 ) for a trusted, well-made, e.g. new Simox's motobike (https://www.lfs.net/files/vehmods/CB3723) and should after some time add them to the Car Dealer. 4. Change in earnings of individual modded cars that are available in the Car Dealer: - slower or simillar cars, motorbikes etc. from UF1 earn at least as much as UF1 or more. 5. If there is very little interest in a current map, there is a small number of people on the server, for example 2 days before changing the map (which is by default in Friday/Saturday), change it faster to the next by an example more votes on YES in the poll. |
|||||||
|
|||||||
« Next Oldest | Next Newest »
|
Possibly Related Threads... | |||||
Thread: | Author | Replies: | Views: | Last Post | |
![]() |
Current message board discussion | Carl | 11 | 10,050 |
2014-12-19 12:05 Last Post: Howlin |
User(s) browsing this thread: 3 Guest(s)
Powered By MyBB, © 2002-2025 MyBB Group