Current mod status on [TC]
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2022-02-09, 20:44
Post: #12
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RE: Current mod status on [TC]
How do you like the recently added jobs, what would you like to see added, how you would modify jobs or improve them?
Jobs are remiding me of wkd a little , they're okay but should pay a little more so its a compentece against regular crusing How do you like the buses? Are they adding to the atmosphere of the server, to the identity? Are they a nuisance and break the flow of the tracks (goes for Sydney as it is a small track)? Buses are okay , but could get rid of air restrictions , more fun How are you satisfied with the quality of mods currently offered? What would you like to see changed? How can we improve? Main thing more mods , second thing , add them to the dealer How do you feel the current situation is with rent fees for non-purchasable mods? should be Purchasable Do you feel losing money is now easier with many mods currently available? Are the penalties for speeding too high? Definitely losing too much money , i remeber them days where cop and suspect use to earn from a good long chase At least get rid of losing money druring a chase , because thats why there are chases , to save money As a COP, what is your biggest pet peeve/annoyance? Are the modded cars too fast? im annoyed because you get rid of sick cars e.g. LX8 , fantastic car that required a little skill to actually drive fast , but it was overvoted by the FZ5 forever Crew Are you annoyed the COP cars "have" to be rented in order to chase faster mods? As mentioned above , should be purchasable , or rent should be 0 as a cop , civil repossesion or something ![]() |
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