Suggestion impemented [EBB1E0] LOPE ASTA
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2022-08-17, 10:15
(This post was last modified: 2022-08-17 10:22 by Tommer.)
Post: #17
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RE: [EBB1E0] LOPE ASTA
(2022-08-15 11:34)hsTurbo Wrote:(2022-08-15 06:40)Nick Wrote: The hitbox is larger than the visual model, so online contact will feel weird. Would be good to have that sorted before it gets added. The lightbar is also hardly visible when on. If I recall, the trick I did with my bav is that you use a really big texture that covers the whole car, in photoshop you have to move the indicator texture to align where the indicators would be, and then draw in a light blue over where the lights would be, that way the indicators and the lightbar both share the same texture file but can have different colors Another thing is I think if I recall it's possible to make individual verts/points however it's called in lfs editor shade darker with a button basically if you make the lightbar lamps all shade as dark as possible using that option, the contrast between on/off is much more visible because LFS removes the darkness shading when the lamp is on |
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