'Failed to stop' changes
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2012-04-11, 06:23
Post: #23
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RE: 'Failed to stop' changes
(2012-04-10 20:15)Sinoco Wrote: ...Then the suspect knows he can't fool around. ... lol Sorry, but if somebody "fools around" for 45 seconds, he indeed failed to stop. Regardless whether he was aware of that number or not. What I could think of is tuning that counter a little bit. For instance -If the suspect remains within the speed-limit, the timer will go up to 60 seconds -If the suspect goes somewhat above the limit, the counter will go up to 45 seconds -If the suspect goes blatantly faster than allowed, the timer will end at 25 or 30 seconds Maybe its easier to base it on driven metres. Like 1km or 60 seconds, whatever comes first. That would more appropriate imo as it takes the suspect's will to cooperate into account. |
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