[TC] CityDriving InSim - Changelog
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2023-04-16, 09:01
(This post was last modified: 2023-04-16 09:08 by Chuck.)
Post: #214
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RE: [TC] CityDriving InSim - Changelog
Version 5.93
-Chg: !getup: Reduced getup time for cops in chase -Fix: Removed empty message after chase -New: Added list "roles" -New: Added list "missions" -New: Added list "stand-by players" -New: Admins: !standby command to send players into standby mode -New: Admins: !slots [1-40] command to set maximum allowed slots on track -New: Experimental feature "stand-by mode" (see below) Stand-by mode: The situation: LFS only supports 40 cars on track but accepts up to 47 connections. That leaves 7 slots unused that we could use for spectators. The stand-by mode now allows to make use of those 7 slots and Insim manages the access to the 40 gaming slots without the known "Race is full" hassle. When spectating, you're automatically sent to the stand-by group, which allows another player to take your slot on the track. When you want to re-join the race, you can press a button to enter the queue to join. Once a slot has become available it will be assigned to you and reserved for 5 minutes to join. So there is no competing with others. In case there are <=40 connections, this system is passive and you may just play like before. Note: This is an experimental feature and may change. Version 5.93p1 -Fix: Lists option was missing in tablet-menu |
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