Banks and Bank Robbery
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2023-05-21, 17:13
Post: #7
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RE: Banks and Bank Robbery
Absolutely love the idea
although it will need it's special rules, for example a tweak on the robber ability to be able to escape Offroad, currently if u go offroad u get spectated, but since this is a larger situation.. It encourages the cops to be more prepared and have a diversity of vehicle choices, ones for tarmac and other are offroaders.. Etc.. It opens up more creativity for players, for robbers to put an actual escape route and plan their escape and for cops to be prepared to take action and spread on the lookout for the robbers, not just a simple plain chase where you'll be not only outnumbered but you'll almost be guaranteed to be caught because all cops wanna get the fastest cruisers available. In case of a co op, what if one have ran and the other came in with a big vehicle trying to block the way, will it still called interfering with a chase? It will be not realistic.. Having this rule changed to allow interference with a chase against them is quite a good one (disallowing heavy ramming) again, it makes it useful to put plans for robbers & cops. Classes of heist, (numbers are just an example) A class, gives a random between 40k to 50k but requires 4 Player and at least 8 cops B class, gives a random between 30k to 40k but requires 3 players and at least 6 cops C class, gives a random between 20k to 30k but requires 2 players and at least 4 cops D class, gives a random up to 10k and requires one player and only 3 cops A cool down timer where if you stay a certain distance from the nearest cop for a certain time you'll have evaded the heat and escaped, because with such many cops they'll just spectate you, know your location and prepare & sit waiting for u to pass by, this acts as a "lost eyes on suspect" in real life.. A random reward, this will be guaranteed when you start a heist.. either u got caught or escaped, its just called a side reward to compensate for the lost money because of speeding during a chase and the rental gateway vehicle.. Take is as a random amount of money that fell from a money bag during the brake in..should hold no more than 3000.. Randomized each time. The use of civilians or emergency responders like tow, res/med Robbers may have a One_Time chance of using a tow to place a ramp for him somewhere for his escape, or a civilian to block a road for a short time only, or to cause an accident scene that will delay the cops (not ramming cops only delays.. Like obstacles) for a agreed_on money givven from robber to the ones who helped him.. The chosen guy that will cause the distraction or help in gateway route must remain incognito untill the scene happens, he will get to be part of the escape plan put will be away from the beginning.. He may get chased as a suspect of helping a heist but will have smaller fine. They may only be used Once per heist, they cannot rejoin the chase, runner or the hiest until it's all over. |
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