[TC] CityDriving InSim - Changelog
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2024-03-31, 07:32
(This post was last modified: 2024-03-31 09:51 by Chuck.)
Post: #241
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RE: [TC] CityDriving InSim - Changelog
Version 6.28
-New: Car-roles: Implemented limitation on suitable cars for COP/TOW/MED/RES (*see Notes) -New: Check for reserved TC member tags. [TC]/[TC-G]/[TC-R] are reserved tags. Note on cars & roles: Role-playing V2.0: COPs/TOWs/MEDs & RESs are now required to use real high profile cars that offer real light-bars & other attachments that fit to the role you're playing. That automatically rules out all S2 cars. Use the respective S3 versions of those if you like them so much. Insim will restrict the usage of cars that have not been classed as suitable. The garage screen will show the suitable roles for the selected car. Also, the Cars & Mods page within the HOME menu allows filtering on suitable cars. Furthermore, [TC] World offers a complete list of mods at https://world.city-driving.co.uk/?page=mods/list Please be aware that you also have to select the appropriate configuration, e.g. roof mounted strobe lights. Low profile vehicles and low-profile strobe lights (e.g. hidden in grille, behind windows) are reserved for VCU units, therefore [TC] only. Disclaimer: This is currently on trial, but the chances are good that this will become the new standard as is takes the whole gameplay to a new level. Edit: This list might help you to copy skins/setting: XFG -> 1432AA - XF GTI LIGHTBAR XRG -> 36DFD7 - XR GT LIGHTBAR RB4 -> 56C9FA - RB4 GT LIGHTBAR or 953A1B - RB4 GT T5 RESCUE FXO -> A4B0F3 - FXO TURBO LIGHTBAR XRT -> 18BF50 - XR GT TURBO LIGHTBAR RAC -> CC8326 - RACEABOUT LIGHTBAR FZ5 -> 2A1D5F - FZ50 LIGHTBAR Also note: Guide on changing the engine sound on mods |
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