[TC] CityDriving InSim - Changelog
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2024-07-14, 12:14
(This post was last modified: 2024-07-14 17:27 by Chuck.)
Post: #246
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RE: [TC] CityDriving InSim - Changelog
Version 6.37
Notes first: Trips & bonuses: Trips have been reverted to what they've been in the beginning: A simple counter for your current driving session. Any action that involves leaving the track will reset it. Bonuses are gone. The money that usually went into the bonus-pot will now be paid out directly via the income. Thus, the income for all cars has been increased by 1€. This is in particular a great benefit for the lower income vehicles, as a +1 increase for a +1 car basically doubles the income. However, the +5 limit is still the maximum income, that hasn't changed. The motivation behind these changes are manifold. For one, technical reasons: The code to keep trips safe is long and complex. Over the years many additions have been made, i.e. to save trips during ddos attacks. There is no need for this anymore. And secondly, it frees the mind a little if there is one thing less to worry about. However, trips & bonuses were the main reason to ask for help if people were crashed, so tows had a job. Which is important to keep. Therefore, some penalties must be in place to keep people from pressing shift+p. To do so, the pit-fine will be more strict, there will be no free pit after 5 minutes anymore and there also will be a new time penalty for cars being recovered. Every car not being returned will be locked for 5 minutes. We will have to see how people will react to these measures, but there are two little numbers now, the fine and the recovery time, that can ne used easily for future adjustments. E.g. the recovery time for buses could be somewhat longer than it is for cars. The pit-fine could be different for rental cars. It also adds a little bit of realism, as cars just have to be returned, and recovering cars also just costs some time & money in real life. Join process: The last chosen car will always be used when joining. If not available, the join will be rejected. Exception: When Insim starts and players are already on track, you might get a different car assigned in case the selected car was assigned to somebody else before you. Delayed checks: Checks for valid licences, roles, skin, car config, etc. are now done continuously in the background. Once on track, you wont get instantly spec'ed anymore, e.g. if a licence runs out. Instead, you will get a 100sec countdown to leave the track on your own. -Upg: Revised join process. Better messages. -Upg: Delayed checks for valid licences, roles, skin, car config, etc. -Chg: Removed free pit after 5 minutes -New: Car recoveries: Cars not returned in a safe-zone will be locked for 5 minutes. -Rem: Removed bonus system -Rem: HUD: Removed bonus button -Rem: HID: Removed free pit timer -Chg: Trips are no longer saved in any way. Pit/Spec/Leave = Reset -Upd: Internal: Updated various Java libraries -Upd: Internal: Updated to Java 22 Version 6.37p1 -Fix: Fix with spawn points not working once used Version 6.37p2 -Fix: Fix with car selection wasn't saved properly when using mods |
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