Suggestion impemented (inSim) Changes to [MED] - Add to the RP/Server experience
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2012-08-30, 02:17
(This post was last modified: 2012-08-30 02:18 by Sinoco.)
Post: #3
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RE: (inSim) Changes to [MED] - Add to the RP/Server experience
First of all, I'd like to mention, that I really appreciate the amount of time and effort it seems you've put into this thread. It takes a good thread to kick things off sometimes, and it's quite impressive for your 2nd post. Now I have never entered in the MED discussion before but I think this is a good leeway and I'd like to address some of your points and make some of my own.
I very much agree to your first point. I often will try to secure the roadway when an accident has occured, while operating as any emergency unit. It can be quite beneficial especially when it happens on high speed blind corners, such as westbound Hillside Road, where vehicles often hit the barriers and flip, while traffic may be doing in excess of 200kph. While some people disrespect caution and even hazards, this is where rule 1.13, and 1.14 come into affect. I totally agree with you there, and having insim capabilities for being apart in a !calltow or a different kind of scenario would be great. I have some major reservations with giving them the right of way over other traffic. I think this is where TC has had a lot of play between what's realistic vs. what's practical. I think that being a [MED] is a lot different from being a [COP] in this aspect. A cop has very little time to clear intersections, and get around traffic when pursuing a suspect. A MED on the other hand should almost never be at an at-fault accident, as they are able to use strobes and sirens to approach, clear, and continue through. I don't think they necessarily need an insim siren as cops do. And also, if a MED would be able to have such high priority status, there would need to be very clear guidelines and rules for them. But if they were to be broken what would we do? Revoke cop rights? Revoke MED rights? But then how would they get them back... it seems like a whole new system would need to be put in place to accommodate, but perhaps I'm being a bit short-sighted. I agree there are some clear distinctions between TOW and MED in terms of duties, however, as some have brought up in the past, in real life, paramedics generally do not secure the scene. I'm a volunteer medical first responder (St. John Ambulance) and I was taught that you are the most important person, you never put yourself in harms way, otherwise the person who needs help will not get it if you get injured. This is then a bit counter-intuitive. However, the actual medic is not entirely necessary from this point of view, and perhaps we are thinking more of a Highways Agency sort of deal - as we already have, but it is currently [TC] only. That's something that I would think would make a tad more sense. Woah long post, last paragraph, don't worry. I don't think that the heavy crash system you're referring to is really indicative of the need for a MED unit. Really - it's just to warn drivers where a large accident has occured. 90% of the time, it's an accident both users can drive away from. I think the current !calltow system is a better fit for what this would be trying to accomplish. Anyhow - I think we need this type of a role on the servers, but it really needs to be addressed better, these are great ideas, but I think that there are some issues that would need to be addressed. If you read this fully, I applaud you for caring so much. |
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