Suggestion impemented (inSim) Changes to [MED] - Add to the RP/Server experience
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2012-09-05, 02:59
(This post was last modified: 2012-09-05 03:00 by Elmo.)
Post: #41
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RE: (inSim) Changes to [MED] - Add to the RP/Server experience
I'm tempted to merge this thread with the other one, because the discussion subject is basically identical and IIRC there are a few things that were said/discussed in the other that are being repeated here.
Med rights. It has already been said that if the Med(+Res?) role is to become official, it will require InSim support and will be tied to Cop rights. Answering a few questions above about that: 1. The skills required to be a competent medic are largely similar to those required to be a competent cop. Also, the things that would be likely to make a bad medic would be similar to those that would make a bad cop. Both roles require a good driving standard and the ability to follow the correct procedure/rules. 2. As far as I'm concerned, losing your cop rights is generally not a good incentive to not lose Med rights. As it is at the moment, many(most?) 'problem' Meds are only being Meds because they already lost their cop rights, usually for poor driving or breaking the basic Cop rules. Surely the prospect of also losing Med rights would be more incentive to not lose your Cop rights in the first place? (2012-09-04 15:18)Kiz Wrote: But either way, surely TC should be more entered around the community, not around the fact that the creator doesn't want something. I understand he may not want it in game, but if that's the case, TC should at-least make it clear that the valid reason for not having an inSim MED system is because Chuck (I assume) doesn't want it in the game instead of dressing it up with all of this abuse non-sense. If I'd known that the reasoning behind this was purely to do with the administrators not wanting it full-stop, I wouldn't have written the thread.The valid reasons that are in discussion here, in the other thread, and in the private TC area(s) are thus:
We (meaning TC and the community collectively) haven't even come to a conclusion on the 'makes sense' part. (2012-09-04 16:25)Mr. NB Wrote: Yeah, it would be nice if more suggestions would be considered by the TC, but unfortunately, it does not work like that here. It is not that people in TC would be ignorant, it is just that there is a certain logic and idea of what TC should be going on there and there is no way for people to change that easily. It obviously is a successful idea, since TC has been most popular server for years, so hands down on that, but i do agree however, that there is a lot of very useful and detailed suggestions out there. There was even more of them on the old forums, but you could count all of them that were acctualy implented, on the fingers of one hand. We do consider the vast majority of (if not all) suggestions made. Just because we don't actively implement all of them doesn't mean they haven't been seriously considered and thought about by Chuck and/or at least one Leader. If that wasn't the case, then we wouldn't have bothered creating (and re-creating) this area in the first place. (2012-09-04 16:42)Bez Wrote: People are too scared of change that's all.. It wouldn't hurt anyone to do trial runs of some ideas to see how they work out for 2 weeks, then if they don't work just remove it from the insim/server.Doing trial runs is all very well in theory, but in practice it's a balancing act between time to implement vs risk (chance of success) vs reward (how big an improvement). There are often things that seem very simple initially, but end up a bit of a bugger once we think about how to actually do it. There are things like this Med discussion, which practically everyone likes on the whole, but is a bit of a bugger at every stage from working it out in the first place to implementing it in the end. Not to mention the suggestions that are basically impossible/completely impractical. There are other things that are often very easy to determine if they're going to work or not (eg layouts etc) without even needing to go near the main servers. There are also one or two things that we've put on trial due to vocal demand, that unsurprisingly turned out to be a complete failure (eg Fully open, one way Autobahn - lasted only a few hours afaik). Essay over, time for sleep |
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