Medic Rules
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2012-10-07, 12:34
(This post was last modified: 2012-10-07 12:37 by NVK.)
Post: #12
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RE: Medic Rules
Dunno why we're not using the old thread to refer from for this discussion. Yeah it will be bumped, but rather that than a new one pops up every now and then, repeating itselfs.
Anyway, i would like to add my two cents into the matter. I'm not driving much anymore so i don't know how far the insim has developed with what has been implemented and not, so bear with me. After having read the previous thread, i just find all this silly.. I mean seriously. [MED] and [RES] are Roleplay-tags, theres nothing that can deny that. But how is it in real life then? Yeah thats right, they use strobes and sirens because they are an emergency vehicle. So i find it really silly that they are not allowed to use none of it, when responding to a call. Sure i agree they shouldn't be availible to use the visual siren as cops have, for obvious reasons. As they need to know the difference if it's a cop approaching or not. Civilians must and should move for visual sirens but not be obligated to move for normal horn sirens, but they should if they have common sense. Why? Because it might be an roleplaying emergency vehicle approaching. Now most of you will probably start arguing saying that they must move for normal horn sirens as well as visual ones. But when a cop entering a chase, they will automaticly get the visual siren on. And i feel it's not really necessary then, as they technically shouldn't be in any chase at the time then. And the insim could be reworked for a better purpose making it possible for roleplaying emergency vehicles having their abilitys and exist without causing troubles. [MED] and [RES] should share the same feature as with TOW's, that they can respond to calls, and use caution and hazard signs. Only difference is that, while they are responding to a call (in the tracker) [MED] and [RES] can not be chased at the time. So it says something like "Cannot chase car due to responding to emergency call." for the cops. I don't see how this can cause any trouble at all to be honest, and neither can it be abused with fake calls, since you will see if they are responding to a real one or not.. Yes there is a difference, that we currently have '!calltow' command which will print they are in need of an tow and that the tow answers on it. But what if we re-work it to a new command like '!callhelp', so all 3 shares the same. |
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Messages In This Thread |
Medic Rules - Seven - 2012-10-06, 09:33
RE: Medic Rules - Chuck - 2012-10-06, 11:11
RE: Medic Rules - Bez - 2012-10-06, 11:16
RE: Medic Rules - Elmo - 2012-10-06, 19:16
RE: Medic Rules - Bez - 2012-10-06, 21:39
RE: Medic Rules - Nitros - 2012-10-06, 22:33
RE: Medic Rules - KaraK - 2012-10-07, 09:43
RE: Medic Rules - Nitros - 2012-10-07, 10:41
RE: Medic Rules - Pete - 2012-10-06, 22:36
RE: Medic Rules - KaraK - 2012-10-07, 12:01
RE: Medic Rules - Nitros - 2012-10-07, 12:10
RE: Medic Rules - NVK - 2012-10-07 12:34
RE: Medic Rules - Nitros - 2012-10-07, 14:05
RE: Medic Rules - NVK - 2012-10-07, 19:27
RE: Medic Rules - Bez - 2012-10-07, 19:55
RE: Medic Rules - NVK - 2012-10-07, 20:02
RE: Medic Rules - railker - 2012-10-07, 20:25
RE: Medic Rules - Elmo - 2012-10-07, 21:17
RE: Medic Rules - Chuck - 2012-10-08, 06:11
RE: Medic Rules - Ras - 2012-10-08, 07:50
RE: Medic Rules - Elmo - 2012-10-08, 23:19
RE: Medic Rules - NVK - 2012-10-08, 09:55
RE: Medic Rules - Chuck - 2012-10-08, 13:24
RE: Medic Rules - Bez - 2012-10-08, 14:45
RE: Medic Rules - NVK - 2012-10-08, 14:36
RE: Medic Rules - Chuck - 2012-10-08, 14:44
RE: Medic Rules - NVK - 2012-10-08, 14:56
RE: Medic Rules - Bez - 2012-10-09, 00:15
RE: Medic Rules - Chuck - 2012-10-09, 06:29
RE: Medic Rules - railker - 2012-10-29, 15:09
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