Helicopter
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2012-10-28, 22:02
(This post was last modified: 2012-10-28 22:02 by Tommer.)
Post: #1
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Helicopter
With regards to the latest roleplay additions and chase system changes, I thought I'd put a little idea of mine I had here, like it, hate it, idk
![]() To explain the concept quickly and simply;
It might sound complicated at first but what ends up happening is that a new gameplay element for the suspect occurs; they've a chance a helicopter will follow them for a while, leading the cops to them. The effect of this is, if you don't lose the cops quickly, you become less likely to lose them as the heat turns up from the helicopter, but if you keep going long enough even the helicopter will run out of fuel, and you will have worn down the cops enough to have another chance to lose them. It's also a possibility of a fix for the endless question of where the speed trap fines go, and makes the new tracker transition a little less extreme because, if even i'm now finding chases a challenge, I bet the starter cops are pretty much feeling a bit hopeless now ![]() Just a suggestion |
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Messages In This Thread |
Helicopter - Tommer - 2012-10-28 22:02
RE: Helicopter - railker - 2012-10-28, 22:13
RE: Helicopter - Josh - 2012-10-28, 22:16
RE: Helicopter - Tommer - 2012-10-28, 22:24
RE: Helicopter - Malibu - 2012-10-28, 22:20
RE: Helicopter - Rasmus - 2012-10-28, 22:58
RE: Helicopter - Lewis - 2012-10-28, 23:30
RE: Helicopter - FR4NOx - 2012-10-28, 23:34
RE: Helicopter - Elmo - 2012-10-29, 00:00
RE: Helicopter - Chuck - 2012-10-29, 07:12
RE: Helicopter - railker - 2012-10-29, 00:37
RE: Helicopter - Kyllone - 2012-10-29, 14:17
RE: Helicopter - Roba - 2012-10-29, 15:11
RE: Helicopter - Rasmus - 2012-10-30, 21:21
RE: Helicopter - Seven - 2012-10-30, 21:41
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