Suggestion for a law/rule [moving for chases]
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2012-12-17, 16:55
(This post was last modified: 2012-12-17 16:56 by Elmo.)
Post: #14
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RE: Suggestion for a law/rule [moving for chases]
(2012-12-17 03:00)Kenwood Wrote: Audible sirens are useless. I can't hear them no matter how close they are unless it's literally drafting me. The insim ones are slow to appear, even after being improved. Your siren sound may be too quiet as already suggested, or your engine too loud (either in the editor or master volume). LFS' sounds aren't as loud as they usually are IRL, but they do carry a reasonable distance. They are actually better than some medic sirens are in the UK, which behave as you describe. The visual siren is displayed when you are within 300m(!) and updates every second. Unless you're lagging, and/or driving dangerously, you should have plenty of time to at least react in a suitable way if required in the vast majority of situations. (2012-12-17 03:00)Kenwood Wrote: The current rules are vague enough to cover anything. The English language is vague. If we were to make the rules precisely cover every possible situation, they'd take up 37 volumes written entirely in legalese and you'd need a battalion of lawyers to make any sense of it. The phrases "within reason" and "common sense" apply. You are expected to make a reasonable effort to leave sufficient room for chases and not deliberately impede them. This isn't always possible to do immediately. You're not expected to blindly leap off the road at the first whisper of a siren. |
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