XP and hits in chase
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2018-12-01, 08:27
(This post was last modified: 2018-12-01 08:28 by BP.)
Post: #5
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RE: XP and hits in chase
Quote:thats why i suggest it to be in "Chase" mode. because then insim dont have to choose at all. only the suspect. Still a bad idea, not all crashes are the suspect's fault. I don't think you've thought this through. Quote:yes but is it even used for anything else? and where to see how much XP you got ? what i meant is , if cops got graded or whats it called, promoted maybe. to next level. this could be determined by the XP gained. i hope i explained that a bit better? See stats here: http://world.city-driving.co.uk/ Ranks are determined by XP. You don't seem to be suggesting anything new here. Quote:could also be objects of some kind you just pass by on the road to nowhere. like you know those flower pots on WE? simply stuff like that ,that changes the feel of tracks without changing the track or "base" LYT itself. but could give drivers a completely different feel of a track. im not good with editor otherwis i would love to show what i mean. basically what im on about here is new things you simply pass by while driving. could be anything really. i do understand what you say about tunnels and bridges. i see that too. but i also see them used if put in the right places and made well. but yer its a debatable thing i guess. Well, stuff like flower pots are placed by LFS itself, and are not in the editor. The only things we can place are e.g lines, tyres, cones, ARMCOs, barriers, and they should have a purpose. |
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Messages In This Thread |
XP and hits in chase - THE WIZARD DK - 2018-11-28, 14:35
RE: XP and hits in chase - BP - 2018-11-28, 16:04
RE: XP and hits in chase - THE WIZARD DK - 2018-11-29, 18:33
RE: XP and hits in chase - AOR Nova - 2018-12-01, 04:29
RE: XP and hits in chase - BP - 2018-12-01 08:27
RE: XP and hits in chase - Kyle - 2018-12-01, 09:41
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