insim suggestion
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2014-11-23, 09:55
Post: #1
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insim suggestion
hi i am new to this but i play tc a lot and was wondering if maybe we could get a !location for just cops to see when in chase so suspect cant u turn when they see it ty
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2014-11-23, 10:06
Post: #2
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RE: insim suggestion
If i recall correctly the leas systems already tells you where the suspect is as long as a cop has last had visual with the suspect. Not much need for this as it could be too fidley. If suspects U turn, take advantage of it
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2014-11-23, 10:06
(This post was last modified: 2014-11-23 11:36 by Borja.)
Post: #3
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RE: insim suggestion
EDIT: I understand wrong , so yes , +1.
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2014-11-23, 10:18
Post: #4
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RE: insim suggestion
I guess he's talking about a !location command that just works like the regular command but writes into cop-chat. Not a cheat to reveal someone else's position.
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2014-11-23, 10:23
Post: #5
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RE: insim suggestion
+1, I like this idea.
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2014-11-23, 10:39
Post: #6
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RE: insim suggestion
(2014-11-23 10:18)Chuck Wrote: I guess he's talking about a !location command that just works like the regular command but writes into cop-chat. Not a cheat to reveal someone else's position. Yup, I understood it this way too. Probably a good idea, cause if u wanna tell ur cops in a chase where u are atm and do !location or !direction, the suspect sees this too and can do a u-turn to stay away from the cop who wants to get in contact. |
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2014-11-23, 11:03
Post: #7
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RE: insim suggestion
yes chuck anddino this is exactly what i want to do !locaion in cop chat
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2014-11-23, 11:30
Post: #8
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RE: insim suggestion
Well sounds like it wouldn't cause any harm, would be a nice feature indeed that the cops would only see the location.
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2014-11-23, 18:57
Post: #9
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RE: insim suggestion
Indeed a pretty good ideas 7 times out of 10 when I do !location in a chase they instantly u turn. Even I have done it only if I know the cop is close though.
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2014-11-23, 19:17
Post: #10
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RE: insim suggestion | |||||||
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2014-11-23, 20:08
(This post was last modified: 2014-11-23 20:09 by Frozen.)
Post: #11
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RE: insim suggestion
I like the idea, would be nice to have as an addition
+1 |
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2014-11-24, 04:39
(This post was last modified: 2014-11-24 04:39 by Pete.)
Post: #12
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RE: insim suggestion
I approve. Nice idea.
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2014-11-24, 17:21
Post: #13
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RE: insim suggestion | |||||||
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