Chalk Colour Interpretation
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2015-03-14, 18:25
Post: #1
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Chalk Colour Interpretation
This was based of the layout request thread.
Blue chalk (usually arrows) means right of way, if someone cuts you on a road you have right of way on, it's their fault (unless emergency vehicle, then you have to stop and its your reponsibility) Yellow chalk means slow down, can have a speed hump behind it so that they know they actually need to slow down Red chalk means stop and give right of way and needs a speed hump White chalk (not shown here) means a lane (or otherwise road) seperator Thick black lines on the picture mean an armco or other road seperator (e.g white chalk) Thin black lines on the picture mean road boundaries |
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2015-03-14, 18:28
(This post was last modified: 2015-03-14 18:30 by Olli.)
Post: #2
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RE: Chalk Colour Interpretation
Wouldn't mind having this implemented if there were enough free objects left.
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2015-03-14, 18:35
Post: #3
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RE: Chalk Colour Interpretation
You already have yield lines. I dont see any reason of adding more confusing stuff
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2015-03-14, 18:46
Post: #4
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RE: Chalk Colour Interpretation
No for the speed hump
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2015-03-14, 20:57
Post: #5
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RE: Chalk Colour Interpretation
I would only go for the blue arrows, which could be really helpful sometimes. Speedbump is a bad idea as it can cause accidents and the road separtors and road boundaries are impossible to make because of object limit.
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2015-03-14, 22:00
Post: #6
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RE: Chalk Colour Interpretation
(2015-03-14 20:57)Venom Wrote: the road separtors and road boundaries are impossible to make because of object limit. Those are just for the sake of the image. They're not a part of the suggestion. I like the idea, especially the blue arrows could be useful. That or the yield lines should be used in a better way. Right now they're sometimes on every road entering an intersection. |
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2015-03-15, 00:05
Post: #7
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RE: Chalk Colour Interpretation
i dont think blue ones are really needed (or really helpful). you have right of way anyway and it doesnt matter if u dont notice because you are even more carefull.
speedhumps are too dangerous for chases imho. hit them unlucky and it might send u spinning all over the place or your brake too late cause of airtime. i like the red yield lines tho! they are much more visible plus the white ones sometime overlay with trackbased default white lines. cant remember any red lines anywhere. |
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2015-03-15, 00:27
Post: #8
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RE: Chalk Colour Interpretation
speed humps would be great to make the chases more 'sensible'
Good idea for the others too. |
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2015-03-15, 02:28
Post: #9
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RE: Chalk Colour Interpretation
I agree with this and the speedbump.
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2015-03-15, 06:11
Post: #10
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RE: Chalk Colour Interpretation | |||||||
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2015-03-15, 06:27
Post: #11
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RE: Chalk Colour Interpretation
No, humps are great. I even suggest them earlier. Nobody likes them, so that's why best option to force speed lower.
About colours. I'd like to see, who will/can actually see them during driving. " I had blue arrow, why didn't you stop? " etc. discussions. |
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2015-03-15, 11:33
Post: #12
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RE: Chalk Colour Interpretation
Speed bumps could be a good idea.
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2015-03-15, 11:38
Post: #13
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RE: Chalk Colour Interpretation | |||||||
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2015-03-15, 17:35
(This post was last modified: 2015-03-15 17:35 by James.)
Post: #14
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RE: Chalk Colour Interpretation
It would add a certain hilarity to chases and for those who have poor car control at high/low speed
Yep, Id be flying all over the place.. Haha |
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