Westhill Test Patch (Officially Released)
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2015-03-29, 07:19
Post: #121
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RE: Westhill Test Patch (Officially Released)
Pure awesomeness . Can't wait to test it out (found out about this update a bit later).
IMO at least most non-track roads should have 80 KMH speed limit. |
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2015-03-29, 07:31
Post: #122
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RE: Westhill Test Patch (Officially Released) | |||||||
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2015-03-29, 09:10
Post: #123
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RE: Westhill Test Patch (Officially Released)
Well 80 - 100 KMH limit would be quite realistic.
I found out that if we will use very few objects in the Westhill track, there is one way to actually make the drivable area even larger. If you look at places where there are barriers which cut off Westhill from the surroundings, we can turn the useless surrounding roads into solid roads by placing concrete slabs and ramps . |
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2015-03-29, 13:26
Post: #124
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RE: Westhill Test Patch (Officially Released)
Only had a short little go of this last night.
I feared TC would enforce right side driving, I'm glad you haven't. Problem is, who wants to go back to driving around a racetrack now? |
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2015-03-29, 13:46
Post: #125
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RE: Westhill Test Patch (Officially Released)
(2015-03-29 07:31)Makee Wrote:(2015-03-29 07:19)Venom Wrote: IMO at least most non-track roads should have 80 KMH speed limit. I have tested it which is why I suggest 80kph, it's sort of like a countryroad which is small and not a road suited for 160kph |
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2015-03-29, 13:52
Post: #126
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RE: Westhill Test Patch (Officially Released)
TBH, the limits should be made when the layout is "perfected".
Even though i havent driven around the whole map yet. |
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2015-03-29, 14:08
Post: #127
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RE: Westhill Test Patch (Officially Released)
And how about:
Quote:I found out that if we will use very few objects in the Westhill track, there is one way to actually make the drivable area even larger. If you look at places where there are barriers which cut off Westhill from the surroundings, we can turn the useless surrounding roads into solid roads by placing concrete slabs and ramps. Or shorter said, we can turn the unsolid roads in the distance into solid roads to have even more roam for cruising. |
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2015-03-29, 21:28
Post: #128
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RE: Westhill Test Patch (Officially Released)
I have encountered a problem yesterday when we were doing a quick race.
Seems like cars arent rendered that well? |
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2015-03-30, 06:00
Post: #129
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RE: Westhill Test Patch (Officially Released)
It could be an option to turn off limits on unpaved roads. Which doesn't mean they're "unlimited", it means "go as fast as it's safe". But they won't bring any income then.
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2015-03-30, 15:45
Post: #130
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2015-03-30, 17:23
Post: #131
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RE: Westhill Test Patch (Officially Released)
Thanks for the quick help Pete!
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2015-03-31, 08:07
(This post was last modified: 2015-03-31 09:05 by GT4tube.)
Post: #132
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RE: Westhill Test Patch (Officially Released)
Derby2015 Progress |
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2015-03-31, 09:15
Post: #133
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RE: Westhill Test Patch (Officially Released)
lol thats nice!
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2015-03-31, 12:25
(This post was last modified: 2015-03-31 12:26 by Luke.)
Post: #134
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RE: Westhill Test Patch (Officially Released)
https://www.lfs.net/forum/post/1885315#post1885315
G16 compatible is released Some awesome little features and fixes. |
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2015-03-31, 12:27
Post: #135
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RE: Westhill Test Patch (Officially Released)
Some awesome little features +1
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2015-03-31, 12:32
Post: #136
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RE: Westhill Test Patch (Officially Released)
Pit boxes now work but they disable the pit lane pit boxes which is a bit shitty.
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2015-03-31, 12:37
Post: #137
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2015-03-31, 12:48
Post: #138
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RE: Westhill Test Patch (Officially Released)
(2015-03-31 12:37)Luke Wrote:(2015-03-31 12:32)Pete Wrote: Pit boxes now work but they disable the pit lane pit boxes which is a bit shitty. That's actually quite nice. I mean, who does need that anyway? It appears like we can place actual repair-zones now around the track. Which is pretty awesome. |
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2015-03-31, 13:00
(This post was last modified: 2015-03-31 13:01 by Ras.)
Post: #139
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RE: Westhill Test Patch (Officially Released)
And we kinda don't need the pitlane boxes anyway if we're able to have some here and there around the track. More realistic for cruising as well. Say we had Safezones+spawn+pitboxes somewhere else on the track, we'd not need the pitlane at all and could use it for something else.
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2015-03-31, 13:06
(This post was last modified: 2015-03-31 13:07 by Dan.)
Post: #140
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RE: Westhill Test Patch (Officially Released)
Could we not have a command for MEDs/TOWs to spawn pit boxes to actually repair people on the spot? Like the same principle as roadblocks (!rb).
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