Bridge over RB(kyoto)
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2015-04-28, 13:47
Post: #61
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RE: Bridge over RB(kyoto)
All of junction ones do look cool, and I would enjoy playing on those, but I really think we still need to stick to simplicity and just develop the bridge + 2 RBs instead of making complex junction builds...
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2015-04-28, 15:24
(This post was last modified: 2015-04-28 15:25 by GT4tube.)
Post: #62
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RE: Bridge over RB(kyoto)
kon4a layout i like it! Ready that layout now!
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2015-04-28, 15:33
Post: #63
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RE: Bridge over RB(kyoto)
The layout isn't quite yet ready enough to be implemented to the CityDriving servers, so it might take some time, I guess.
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2015-04-28, 15:45
Post: #64
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RE: Bridge over RB(kyoto)
(2015-04-28 15:33)Olli Wrote: The layout isn't quite yet ready enough to be implemented to the CityDriving servers, so it might take some time, I guess. Can you please quote the picture of the layout that would fit, and I can improve it for testing, for consideration to implement it in the server's layout I'd be more than happy to do that |
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2015-05-03, 08:01
Post: #65
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RE: Bridge over RB(kyoto)
what about this idea?
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2015-05-03, 08:03
Post: #66
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RE: Bridge over RB(kyoto)
Perfect, nathan.
These will make the traffic flow smoothly in my opinion, at least. |
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2015-05-03, 08:15
Post: #67
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RE: Bridge over RB(kyoto)
Yeah, basically keep roundabout same size and move it up, and build a platform under it
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2015-05-03, 08:20
(This post was last modified: 2015-05-03 08:22 by Owl.)
Post: #68
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RE: Bridge over RB(kyoto)
Anyone up for this? xD Edit: Forgot to mention, that is Spaghetti Junction in Birmingham |
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2015-05-03, 08:44
Post: #69
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RE: Bridge over RB(kyoto)
But... We don't drive on the left.
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2015-05-03, 09:21
(This post was last modified: 2015-05-03 09:22 by Toni.)
Post: #70
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RE: Bridge over RB(kyoto)
it can be switched to right side traffic.
* Toni facepalms. €: lol, /me actually makes the text red and adds a star XD * Toni is happy. |
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2015-05-03, 09:51
(This post was last modified: 2015-05-03 09:52 by Owl.)
Post: #71
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RE: Bridge over RB(kyoto)
* Owl says are you sure?
D: D: D: |
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2015-05-03, 21:09
Post: #72
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RE: Bridge over RB(kyoto)
I'll make a sample for the overhead RB and post in an hour, I guess
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2015-05-04, 22:50
(This post was last modified: 2015-05-05 08:16 by Bez.)
Post: #73
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ky_laylot | |||||||
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2015-05-05, 06:14
Post: #74
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RE: ky_laylot
That looks really nice in my opinion, however you could use this thread instead of making a new one.
http://forum.city-driving.co.uk/showthre...?tid=17162 |
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2015-05-05, 07:01
Post: #75
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RE: Bridge over RB(kyoto)
Been 24 hours
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2015-05-05, 13:24
(This post was last modified: 2015-05-05 13:27 by kon4a.)
Post: #76
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RE: Bridge over RB(kyoto)
As apparently all the previous bridge type layout have been kinda declined, I tried out the RB version, and created a dogbone RB above the AB. Once finished, might be really nice to use it, and will also help to slow down people.
Here's how far it is. Still, I'd be happy if also my previous layout propositions would be considered |
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2015-05-05, 13:32
Post: #77
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RE: Bridge over RB(kyoto)
That looks good, but I feel like its a bad idea to have exits/entry ramps on the AB its self, closing it down to one lane, people just seem to throw their car into the other lane regardless of what is coming up behind them.
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2015-05-05, 14:10
(This post was last modified: 2015-05-05 17:31 by kon4a.)
Post: #78
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RE: Bridge over RB(kyoto)
(2015-05-05 13:32)Shikari Wrote: That looks good, but I feel like its a bad idea to have exits/entry ramps on the AB its self, closing it down to one lane, people just seem to throw their car into the other lane regardless of what is coming up behind them. About the ones coming down - I will build some walls or armcos to get those lanes seperate, just as when you com on the AB by the pits. For the upgoing ones, the same will be done, + some armco "islands" as for the small overpasses to get to the pits, therefore eliminating people jumping from the ramps etc. I think it doesn't matter where the ramps are, as people will anyway change lanes randomly without looking for other cars, no matter where the ramps are, unfortunately... I've got this far with the RB for now: All of the ramps are nice and smooth. EDIT: Done all of the ramps. Tested for jumping, and the only one that can actually be jumped is the one on the left, going upwards. By putting Armco island before the exit it can be eliminated. The quite finished look: There's quite a lot to do to make in look better, but it works and that's good. |
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2015-05-05, 15:32
Post: #79
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RE: Bridge over RB(kyoto)
Nice work there.
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2015-05-05, 18:53
Post: #80
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RE: Bridge over RB(kyoto)
i like this, may need refinement when comes to putting it into server, good work
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