Kyoto layout
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2012-02-07, 19:23
(This post was last modified: 2012-02-07 19:27 by Pipa.)
Post: #81
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RE: Kyoto layout
Layout is awesome, finally you can cop properly.
(2012-02-07 19:13)steef Wrote: Because you're thinking like this, doesn't mean everyone has the same opinion ofcourse. No, it is not to 'drive circles' but it is fun to have a high speed cruise with friends. High speed cruises are still part of TC. The only thing that changed is you now need a tiny bit of skill to do it. Besides TC is a cops and robbers server, so thats where the focus is. |
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2012-02-07, 19:28
Post: #82
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RE: Kyoto layout
(2012-02-07 16:54)Bez Wrote: Lets just face it lads and lasses, TC doesn't care what we think and wont act on it. So lets suck it up and just play LFS and enjoy driving. Even if they are trying to re-shape TC to be some one route TRACK cruising instead of keeping its open layouts that it's users enjoy and love. Just because you don't like the new layout, it doesn't mean it should be changed. I really don't understand what you are talking about to be perfectly honest - it just sounds like something someone would say when they don't get their own way. TC have never said they are "reshaping" the way the servers are, this is ONE closed (albeit, massive) circuit out of 5(?) tracks. Remember there is always a second server, why not drive on that if you don't like the current layout? |
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2012-02-07, 19:33
Post: #83
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RE: Kyoto layout
(2012-02-07 19:13)steef Wrote: Fast cars, underestimated skills, high speed, slow traffic.. A total disaster if someone does crash. That's where roleplaying should step in. Cops, tows, meds and other emergency response vehicles should all work together in such a situation to secure the area and make it safe for other road users. |
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2012-02-07, 19:37
Post: #84
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RE: Kyoto layout
(2012-02-07 19:33)KaraK Wrote:(2012-02-07 19:13)steef Wrote: Fast cars, underestimated skills, high speed, slow traffic.. A total disaster if someone does crash. Thats true mate, but how many ppl would actually slow for cautions... As there is people who doesnt care about 'em/theres scenarios where the caution appears really late to your screen (at least was some time ago... / ) Anyways, if there would start a huge teamwork situation with all the meds and tows and such, and there could be fast drivers + chases at the same time on the track. What kind of disaster would that be? |
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2012-02-07, 19:41
Post: #85
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RE: Kyoto layout
(2012-02-07 19:28)Brad Wrote: Remember there is always a second server, why not drive on that if you don't like the current layout? Jamaica Still? Its been on for like 3 weeks now. Don't you think some of us are a little bored of that track now. HENCE why we came to drive on the AB but nope its blocked off. So before the track changed did any of us AB users get a vote to say if it was going to blocked off or not no. Then when we ask for the old/IMPROVED layout back we don't get it. Its funny how we have to vote for it to be unblocked, yet we didn't get to vote for it blocked, TC just did what it wanted without asking the users first. Now the users fight back they just ignore the votes and say "blahblahblah there are 9000 users" (9000 ) funny that how i see the same people in the server every time and its quite funny how most of you say "how is driving around the ab fun" when most of you used to do it? HYPOCRITES much? Non of us got a say in the ab being blocked. Now we vote and we still don't get a say. -Bez |
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2012-02-07, 19:51
Post: #86
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RE: Kyoto layout
(2012-02-07 19:33)KaraK Wrote: That's where roleplaying should step in. Cops, tows, meds and other emergency response vehicles should all work together in such a situation to secure the area and make it safe for other road users. This would require cops, tows, meds to be online and to be available. Then they would be able to respond very quickly to the accident and know what to do. Sounds good in theory but rarely works. (2012-02-07 19:41)Bez Wrote: Jamaica Still? Its been on for like 3 weeks now. Don't you think some of us are a little bored of that track now. HENCE why we came to drive on the AB but nope its blocked off. So before the track changed did any of us AB users get a vote to say if it was going to blocked off or not no. Then when we ask for the old/IMPROVED layout back we don't get it. Its funny how we have to vote for it to be unblocked, yet we didn't get to vote for it blocked, TC just did what it wanted without asking the users first. Now the users fight back they just ignore the votes and say "blahblahblah there are 9000 users" (9000 ) funny that how i see the same people in the server every time and its quite funny how most of you say "how is driving around the ab fun" when most of you used to do it? HYPOCRITES much? Non of us got a say in the ab being blocked. Now we vote and we still don't get a say. What a mature post, how about you calm down a bit as childish moaning filled with emotions is rarely a good argument. You seem to forget two things. First TC is not a democracy and has to abide none of our wishes. You should rather be happy that they actually choose to listen to this community and there have been plenty of "mature" suggestions that have been taken further. Secondly this is a cops and robbers server and with the Autobahn copping was just plain boring or not possible since the only thing that mattered was speed. It wasn't possible to chase a fz5 with a fxo although on a twisty track that could easily work. Now we have a small bit of Autobahn and hardly anyone is circling it anymore, which repaired the broken roleplay aspect that this server was build on. |
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2012-02-07, 20:16
Post: #87
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RE: Kyoto layout
(2012-02-07 19:51)Pipa Wrote: Secondly this is a cops and robbers server and with the Autobahn copping was just plain boring or not possible since the only thing that mattered was speed. It wasn't possible to chase a fz5 with a fxo although on a twisty track that could easily work. It could be me, but TC is not a specialized 'cops and robbers' server it is still a cruise server. The extensions in the TC server insim are subjects like 'cops & robbers', but they also have medics and tows. Besides that you don't especially got robbers but civilians who don't obey the law. If so you could call me a criminal for throwing away an empty can into the bushes too, right? Back to the main subject. (2012-02-07 19:51)Pipa Wrote: Now we have a small bit of Autobahn and hardly anyone is circling it anymore, which repaired the broken roleplay aspect that this server was build on. I do agree with this. Although the autobahn is a nice way to drive, don't forget about all dangers you will cause if you're trying to PIT someone on the autobahn as a cop (even without traffic). The cops can't do a lot more then just chase around or set up a roadblock at the roundabout. So the roleplaying as COP / HWA / VCU is less pleased. And Pipa, between you and me, don't feel offended. However I do prefer the open layout, I do like this one aswell. |
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2012-02-07, 20:28
(This post was last modified: 2012-02-07 20:31 by Nitros.)
Post: #88
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RE: Kyoto layout
(2012-02-07 16:54)Bez Wrote: Lets just face it lads and lasses, TC doesn't care what we think and wont act on it. If that's really how you feel, then take a hike and let the more mature minded people talk. If your correct, then your moaning wouldn't make a difference, so why waste the breath? If the TC servers were run by public vote we would end up with every car having a +10 earning factor. The majority of people wouldn't vote against the ability to get more money on a game which is partly about trying to get more money. However that would not be the best thing for the servers. If I was to offer you a BF1 right now, you sure as hell would take it. But it definitely wouldn't make the gameplay better. Feel free to criticise features all you like, but I take offence when I (and the other members) take our time to read and consider these suggestions, and someone feels they can say we don't care. And stop referring to yourself as 'users', unless you have spoken to the hundreds of players who would make up the majority of our users. Which I highly doubt. I look forward to reading your next post, which will be helpful towards the topic of the read, attempting to express your opinion about problems with the servers, and how best to fix them. We will be listening. But I strongly advise against continuing your off topic ranting here. |
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2012-02-07, 20:31
Post: #89
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RE: Kyoto layout
(2012-02-07 20:16)steef Wrote: It could be me, but TC is not a specialized 'cops and robbers' server it is still a cruise server. TC started out as a pure cops&robbers server and proceeded from there. So the main focus is that roleplaying aspect. Hence the rules, skins and insim being manly focused on pulling over/chasing people. (2012-02-07 20:16)steef Wrote: So the roleplaying as COP / HWA / VCU is less pleased. Spot on. And thats the perfect reason why the layout had to be changed to what it is now. |
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2012-02-07, 20:37
(This post was last modified: 2012-02-07 20:54 by Tommer.)
Post: #90
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RE: Kyoto layout
I've been working tonight on an alternate open config Kyoto layout I've spent a lot of time thinking about providing something that lets people use the AB but improves the experience.
+ Provided a layout open enough to make a few "option" junctions here and there were people can go more than one way + Slow lane traffic never has to merge into fast lane traffic to make a turn + You can go round and round the AB if you really want to, but there are now two junctions that encourage you to take different routes by slowing you down and taking the AB off the race line. + The AB is mostly 1 way, except for between Arena and North Park. The 1 way system only uses 2 of the 4 lanes, with armco blocking the outside lanes + Unlike the old layout, slow traffic never is forced merge into the fast lanes + Careful choice of barriers, meaning they don't obscure your veiw when looking for traffic before pulling out. But have used red and white barriers where you are approaching from far away at speed, meaning there is no chance of you not seeing the barriers. + Turning lanes clearly marked, and I've killed the possibility of racing lines across turning lanes with barriers to make people slow down at the junctions. + Police Parking on the Northpark Junction, for setting up your speedtraps + The inside lane with the grass embankment is the main 1-way route.. crashed vehicles have the grass to move to + Accounted for emergency vehicles and made sure there is always room for traffic to move to to let them past. + Overrun space on the turning lane, northbound lane @ Autobahn Junction Northpark, stops drivers who were not paying attention from ending up on the wrong side of the AB. Location reference map (Click to View) Pictures (Click to View) Layout attached |
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2012-02-07, 20:52
(This post was last modified: 2012-02-07 21:18 by ZsoLT.)
Post: #91
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RE: Kyoto layout
Sounds interesting. I hope your layout fix the problems without closing the AB.
EDIT: I tried it. I like it. |
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2012-02-07, 20:56
Post: #92
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RE: Kyoto layout
Post updated
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2012-02-07, 21:15
Post: #93
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RE: Kyoto layout
I love the new Junction to be honest. This would definately reduce the chances of people barrelling along a potential crash hazard. The old T junctions created heavy hazards as alot of drivers racing along at 130+ get tunnel vision and think they own the road. At least thats how they behave to cars going the limit.
Ill give this layout a go. |
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2012-02-07, 21:15
(This post was last modified: 2012-02-07 21:35 by FR4NOx.)
Post: #94
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RE: Kyoto layout
The thing that I don't like about the new TC layout (as of Feb 5) is how long it takes to get to one part of the track to the other. I used to use the AB to get to the Arena from T-Junction quickly for my drifting, as I feel that's the best place to drift.
Why not extend the AB to the roundabout near Arena? EDIT: What if we used the AB pits as an AB lane? Tested the layout, it's alright. [TT] Kenwood_KY3X_FXO.zip (Size: 122.42 KB / Downloads: 163) |
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2012-02-08, 05:40
(This post was last modified: 2012-02-08 05:46 by Felipe Jardim.)
Post: #95
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RE: Kyoto layout
Quote:What a mature post, how about you calm down a bit as childish moaning filled with emotions is rarely a good argument. How was his post childish? Guy is simply expressing himself because he feels like his opinion (and a whole bunch of others who feel the same) isn't being heard. Sucks to be the Cop who has to chase a FZ5 with a FXO on the AB, solution? drive the AB and save up for a faster car! And the small bit of AB left gets circled by a few regulars =) Quote:We do care what you think, however we also care what other people think Dont mean to be that guy and point out the obvious but an 46 to 11 vote shows that you either don't care or aren't acting upon the situation. |
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2012-02-08, 06:59
Post: #96
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RE: Kyoto layout
(2012-02-08 05:40)Felipe Jardim Wrote: How was his post childish? Guy is simply expressing himself because he feels like his opinion (and a whole bunch of others who feel the same) isn't being heard. Easy there buddy. Pipa was merely pointing out how the post wasn't really constructive criticism nor said in a reasonably mature way. It's fine to express your opinion, but you have to make sure it sounds like you did so with a level head. Quote:Dont mean to be that guy and point out the obvious but an 46 to 11 vote shows that you either don't care or aren't acting upon the situation. Unless the insim polls us on our opinion once we enter the server, I personally don't think that can be a valid, unbiased poll. It's like going to the southern US states and asking if gay marriage should be legal, then saying whatever answer you get should apply to the US as a whole. It's gonna be biased due to the selective sample. In this case, it's likely that a few are people who are regulars on the servers, but not the forums, end up visiting the forums because the layout changed. The people who didn't mind the change, don't end up visiting the forums, and thus, the vote would then be slightly skewed in favor of going to the old layout. Also, there's no middle ground kind of option in that poll for people such as me, who would prefer a different layout, but not necessarily the old layout, and as such, our votes are not counted. From what I've seen on the server there seems to be an equal number of people both for and against the new layout. All the rest, which seems to outnumber both sides, fall into the "I don't care either way" category. Oh, and please note that this is coming from a person who's farmed the AB with XRR for the last 5 or so times Kyoto was on |
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2012-02-08, 09:02
(This post was last modified: 2012-02-08 09:02 by Nitros.)
Post: #97
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RE: Kyoto layout
Just to add to what you said GKA, The poll is also a leading question.
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2012-02-08, 12:34
Post: #98
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RE: Kyoto layout
Just as a general question, how many people do you think would need to vote on this poll before you thought it would be a significant amount of people for you to act? You say that the majority of people that do like the layout aren't posting here, but it can also be said that people don't want to go through the registration process to vote on this one thing as well. I know you guys are taking your time and thinking about what should be done about this but I'm thinking that most people, voted here or not, prefer the old layout (and I know I'm prob. going to get in a argument for saying that...). But also keep this in mind, if you take too long to decide you may start loosing players because they either would have a choice of playing on a server that they don't like the layout on, play on the server that is either empty or almost empty, or play on a different cruising server all together.
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2012-02-08, 12:49
(This post was last modified: 2012-02-08 12:57 by ZsoLT.)
Post: #99
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RE: Kyoto layout
That's true. 58 ppl voted. It's 2 full server, and more than 81% want the old layout. That's totally win.
When You will realise, ppls prefer the old layout? Or You just give a shit to votes? |
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2012-02-08, 13:45
Post: #100
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RE: Kyoto layout
Tommer's suggestion is great. Again.
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