LFS Development Discussion
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2017-01-24, 23:47
(This post was last modified: 2017-01-24 23:48 by Luke.)
Post: #541
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RE: Blackwood map update [0.6Q10]
(2017-01-24 20:29)Asas Wrote: Looks nice and all, except when we(COPs) start chasing noobs.. This will be a nightmare just like Westhill is. It's just going to become a new era of copping One that actually will require quite a bit of skill and dedication to do properly. A new challenge, which will likely encourage new people as well. A lot of it will come down to how we, as TC, lay this out. It's taken many years to perfect layouts for smooth and enjoyable cop gameplay, so these new updates may take some time. All in all, this looks like real promising stuff! |
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2017-01-24, 23:59
Post: #542
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RE: Blackwood map update [0.6Q10]
I'm really looking for it. The map feels different from Westhill, it feels more suited for cruising.
I hope people will enjoy RP'ing on it. |
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2017-01-25, 00:58
Post: #543
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RE: Blackwood map update [0.6Q10]
You say that it feels more suited for cruising, I actually disagree. The industrial estate does not lend itself to non-stop driving. It's going to be very stop-start. The only bit that will be good for long drives is the track. At least Westhill has a lengthy ring-road, Blackwood has nothing that's comparable to that.
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2017-01-25, 01:09
(This post was last modified: 2017-01-25 07:45 by BP.)
Post: #544
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RE: Blackwood map update [0.6Q10]
very good very productive turn your sound up |
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2017-01-25, 01:24
Post: #545
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
Weird how they updated Blackwood out of the blue like this... I hope more tracks are getting remade sooner |
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2017-01-25, 06:25
Post: #546
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
Hopefully the devs make the highway driveable
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2017-01-25, 09:10
Post: #547
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
Connect that higway to south city should be awesome
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2017-01-25, 09:14
Post: #548
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
Jimmy, that won't happen as the map will become too big for rotation, unless they make it smaller which will be harder to see things. 2 maps together will be quite complex in my opinion.
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2017-01-25, 10:53
Post: #549
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
I did think those skyscrapers looked like SO in the distance
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2017-01-25, 11:38
Post: #550
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
That would be pretty epic, but the environments are completely different.
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2017-01-25, 16:53
Post: #551
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
Looks nice, but the city area is so tight, chases are almost impossible there.
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2017-01-25, 18:22
Post: #552
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RE: LFS Development Discussion [Test Patch 0.6Q10!] | |||||||
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2017-01-25, 21:33
(This post was last modified: 2017-01-25 21:35 by Nathan.)
Post: #553
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
Quick drift around |
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2017-01-25, 22:26
Post: #554
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
Looks very nice and funny to drift there
Also, the layout looks good |
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2017-01-26, 08:28
Post: #555
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
They should increase the number of players in a host to 60 now.
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2017-01-26, 08:33
Post: #556
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
I think they would've done this a long time ago if they were able to. I'm thinking they'd have to make some optimizations to do this?
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2017-01-26, 11:43
Post: #557
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RE: LFS Development Discussion [Test Patch 0.6Q10!] | |||||||
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2017-01-26, 13:03
Post: #558
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
Plus redoing the pit boxes, no?
Im not sure about it, but what would happen when a Quali session starts and everyone want to join? You will need to add spwawn zones I think |
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2017-01-26, 14:02
Post: #559
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
In the worst case scenario most of the netcode would have to be rewritten and in fact a lot of client side stuff optimized as well to accomodate 60 players on the server.
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2017-01-26, 14:04
Post: #560
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RE: LFS Development Discussion [Test Patch 0.6Q10!]
LFS tracks just can't accommodate 60 cars in a single race, it would be mayhem.
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